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Replication AE2 Bridge

Adds a system for integrating AE2 and Replication
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rep_ae2_bridge-3.1.0.0.0-neoforge-26.1.2.jar

File namerep_ae2_bridge-3.1.0.0.0-neoforge-26.1.2.jar
Uploader
UnfamilyUnfamily
Uploaded
Oct 31, 2026
Downloads
33
Size
446.2 KB
Mod Loaders
NeoForge
File ID
9389111
Type
B
Beta
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:replication-ae2-bridge-1264781:9389111"

Learn more about Curse Maven

What's new

Replication AE2 Bridge 3.1.0.0.0

Dependencies:

  • Requires: Applied Energistics 2
  • Requires: Replication
  • Requires: Titanium
  • Requires: Iskandert's Library 1.13.0.0.0+
  • Requires: Another Config Manager 1.0.0.0.0+

Ships for NeoForge 26.1.2.

Backport: NeoForge 1.21.1 and 1.20.1 are under evaluation — not included in this release. Support for those lines will be decided after the 26.1.2 3.1 pack is settled.

Features:

  • Fluixing Replica Alloy (fluixing_replica_alloy): new intermediate ingot with irregular overlay animation (stand / normal / occasional reverse fast). Tag #c:ingots/fluixing_replica_alloy.
  • Replica Processor: AE2-style processor with a vertical sprite sheet (irregular pulse between frames; rare third frame).
  • Matter Infused Crystal: Foundry product with slow pulse animation and a rare anomaly frame.
  • Matter Foundry: new Vibration Chamber–style machine.
    • Crafts item outputs from up to 5 item inputs + Replication matter + energy.
    • Dual power: AE2 grid and/or FE buffer (AE online not required).
    • Dual matter feed: pull from Replication network into a local X/Y buffer, and/or push via AE2 Export Bus / Pattern Provider.
    • AE2 upgrades (Acceleration Cards), AUTO_EXPORT (Inscriber-style dump of finished items), priority, hoppers/sided item insert into input slots.
    • Green flame + smoke particles on the front face while active (iska_utils white_flame sprite, tinted); continuous runs restart the next craft in the same tick so the machine does not flicker off between jobs.
    • Dump-matter GUI control voids the local buffer (not returned to the network).
    • Recipe type rep_ae2_bridge:matter_foundry with iska_lib recipe bundles.
    • JEI / EMI / REI categories on 26.1.2 (optional viewers).
  • Matter Assembling Chamber: multiblock (config size 3×3×3–7×7×7).
    • Shell: connecting chamber frames (column beams rotate on X/Y/Z; corners stay base) + AE2 quartz / vibrant glass faces.
    • Interior: replication units with idle / running / anomaly overlays; Replication-style fill shader only in the inner unit cube (running green, idle purple, anomaly orange).
    • When formed, units join the AE2 grid; unformed units drop the node.
  • Matter Assembler updated to Fluixing Replica Alloy + Replica Processor.
  • GuideME pages EN/IT for Foundry and Assembling Chamber (index linked), including a 5×5×5 chamber structure scene.

Tweaks:

  • Foundry config category (matter_foundry): energy per tick, FE↔AE ratio, FE buffer capacity, optional logging.
  • Chamber config: size limits, anomaly visuals, logging under existing logging/dev style toggles.
  • Matter Foundry continuous crafts: same-tick restart keeps active only while a job is actually running (no sticky linger when idle).
  • Irregular item pulse: orange/fast overlays and processor frames appear less often and use reverse frame order where applicable.
  • Housing / alloy overlay assets renamed by color role for clearer mapping.
  • Recipe viewers: Foundry layout alignment; matter amount display no longer clamped to 64 in JEI/EMI/REI.

Bug Fixes:

  • Fixed matter cell textures.

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