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Replay Mod Cinematics: Camera Paths for ReForgedPlay

Cinematic camera paths for Replay Mod on Forge (ReForgedPlay): smooth spline paths, orbits and entity-follow shots with no hand keyframes.
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ReplayModCinematics 0.3.1 - Forge 1.20.1

File namereplaymodcinematics-forge-1.20.1-0.3.1.jar
Uploader
zVibeszVibes
Uploaded
Oct 22, 2026
Downloads
298
Size
341.1 KB
Mod Loaders
Forge
File ID
9291645
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:replaymodcinematics-1703780:9291645")

Learn more about Curse Maven

What's new

0.3.1 - Fixes for Forge 1.20.1 and NeoForge 1.21.1

Fixed

  • Shaders: with a shader pack on (Oculus on Forge, Iris on NeoForge), the camera path preview could show a ghost copy that moved with you instead of staying put. The preview now stays fixed in the world with shaders on or off. Oculus and Iris are still optional.
  • Focus & Tracking: picking Track Entity with Follow on and pressing Apply after an orbit now really switches to the follow shot. Before, the orbit stayed active and Apply seemed to do nothing.
  • Focus & Tracking: when Apply can't go ahead, it now tells you why (for example Follow is off while an orbit is active, no entity is picked, or a Follow field has a bad value).
  • Saving a manual path after a follow shot now makes your path the active shot, and the camera still aims at the entity you picked.

Notes

  • Replace the 0.3.0 jar with the 0.3.1 jar for your loader. Settings, drafts and saved shots carry over.

This mod has no additional files