
A low-angle orbit shot circling a player against an open sky.

A manual camera path swoops down past the spires to a wide shot of the cathedral.

A procedural orbit drawn in-world as a helix spiralling down beside the castle towers.

A 120-keyframe entity-tracking manual path, shown as a curve in the world and placed on the ReForgedPlay timeline.

One menu for Manual Path, Procedural Orbit, Focus & Tracking and Review & History.

Set start/end radius and height, revolutions, duration, keyframes, easing, direction and facing.

Pick a player under the crosshair, then follow from the front with set angles, distance and head focus.

Check the path type, timeline range, duration and keyframe count, then place it, with undo and redo.

Pick the dragon once and the camera follows it between the End pillars as one multipart mob, with no hand keyframes.

The camera rides behind a fired arrow over the valley, following its real flight from the bow to where it lands.

An entity follow on an arrow places 249 keyframes along its true arc and extends the time section automatically.

See the camera path drawn in the world before you render, here an orbit ring framing the tree.

Ten presets (Orbit 360, Reveal Orbit, Dolly In/Out, Crane Up, Fly-by, Chase Cam, Side Track, Top-Down, Lead Shot) built around the selected target.

Save shots by name, load them later, or copy a shot as a share code to send to a friend.

Replay Mod Cinematics 0.2.0 demo

