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Render Only FOV (ROV)

πŸ‘‰ ROV (Render Only FOV) can significantly increase FPS because it drastically reduces what is rendered, sometimes reaching 25% more FPS in light scenarios, but this is not constant and does not guarantee high performance in heavy situations
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Render Only Fov 1.2 *ROV*

File namerender-only-fov-1.2.jar
Uploader
ErickidkErickidk
Uploaded
Jul 5, 2026
Downloads
36
Size
37.3 KB
Mod Loaders
β€”
File ID
8375339
Type
R
Release

What's new

πŸš€ ROV 1.2 Changelog (PT-BR)

━━━━━━━━━━━━━━━━━━━━

✨ Novos Recursos

🧱 Chunk Culling
Chunks fora da visΓ£o do jogador agora nΓ£o sΓ£o renderizados, reduzindo significativamente o uso de GPU.

πŸ‘₯ Entity Tick Optimization
O processamento de entidades foi otimizado, reduzindo o uso de CPU ao limitar cΓ‘lculos desnecessΓ‘rios em entidades distantes.

━━━━━━━━━━━━━━━━━━━━

⚑ Melhorias

β€’ Melhor desempenho geral do jogo
β€’ ReduΓ§Γ£o de carga de CPU em Γ‘reas com muitas entidades
β€’ Maior eficiΓͺncia na renderizaΓ§Γ£o de mundos grandes
β€’ OtimizaΓ§Γ΅es gerais de performance

━━━━━━━━━━━━━━━━━━━━

πŸ› οΈ CorreΓ§Γ΅es

β€’ Ajustes em sistemas de renderizaΓ§Γ£o
β€’ CorreΓ§Γ΅es menores de estabilidade
β€’ Melhor consistΓͺncia em otimizaΓ§Γ΅es de entidades

━━━━━━━━━━━━━━━━━━━━

πŸ’‘ ObservaΓ§Γ΅es

Esta atualizaΓ§Γ£o foca em otimizaΓ§Γ£o de chunks e entidades, melhorando performance em mundos grandes e com muitos mobs.

━━━━━━━━━━━━━━━━━━━━


πŸš€ ROV 1.2 Changelog (ES)

━━━━━━━━━━━━━━━━━━━━

✨ Nuevas Funciones

🧱 Chunk Culling
Los chunks fuera del campo de visiΓ³n del jugador ya no se renderizan, reduciendo significativamente el uso de la GPU.

πŸ‘₯ OptimizaciΓ³n de Tick de Entidades
El procesamiento de entidades ha sido optimizado, reduciendo el uso de CPU al limitar cΓ‘lculos innecesarios en entidades lejanas.

━━━━━━━━━━━━━━━━━━━━

⚑ Mejoras

β€’ Mejor rendimiento general del juego
β€’ ReducciΓ³n de carga de CPU en Γ‘reas con muchas entidades
β€’ Mayor eficiencia en el renderizado de mundos grandes
β€’ Optimizaciones generales de rendimiento

━━━━━━━━━━━━━━━━━━━━

πŸ› οΈ Correcciones

β€’ Ajustes en sistemas de renderizado
β€’ Correcciones menores de estabilidad
β€’ Mejor consistencia en optimizaciΓ³n de entidades

━━━━━━━━━━━━━━━━━━━━

πŸ’‘ Notas

Esta actualizaciΓ³n se enfoca en la optimizaciΓ³n de chunks y entidades, mejorando el rendimiento en mundos grandes y con muchos mobs.

━━━━━━━━━━━━━━━━━━━━


πŸš€ ROV 1.2 Changelog (EN)

━━━━━━━━━━━━━━━━━━━━

✨ New Features

🧱 Chunk Culling
Chunks outside the player’s view are no longer rendered, significantly reducing GPU usage.

πŸ‘₯ Entity Tick Optimization
Entity processing has been optimized, reducing CPU usage by limiting unnecessary calculations for distant entities.

━━━━━━━━━━━━━━━━━━━━

⚑ Improvements

β€’ Improved overall game performance
β€’ Reduced CPU load in areas with many entities
β€’ Better efficiency in rendering large worlds
β€’ General performance optimizations

━━━━━━━━━━━━━━━━━━━━

πŸ› οΈ Fixes

β€’ Rendering system adjustments
β€’ Minor stability fixes
β€’ Improved consistency in entity optimizations

━━━━━━━━━━━━━━━━━━━━

πŸ’‘ Notes

This update focuses on chunk and entity optimization, improving performance in large worlds and heavily populated areas.

 
 
 

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