prospectoroverhaul-1.0.0
Curse Maven Snippet
What's new
Refined Prospecting — Full Release!
New Features
- Added six new hammer enchantments:
- Excavation (I-III) — Breaks a wider area at reduced durability cost per block, slower mining
- Prosperity (I-II) — Chance to drop double rubble per break
- Lightweight (I-II) — Increases attack speed
- Bone Cracking (I-IV) — Applies Slowness and Weakness on hit, deals bonus damage based on target knockback resistance
- Shattering (I) — Deals double damage to hard mobs, heavily damages target armor, bonus damage per armor piece worn
- Judgement (I-III) — On cooldown, strikes an area with lightning and deals AoE damage
- Added EXP rewards for sieving:
- Regular rubble — 0.5 exp per sieve
- Rare rubble scales by layer depth (2 / 4 / 6 / 8 / 10 exp)
- Grade multipliers — Poor: none, Normal: 1x, Rich: 2x, Motherload: 3x
- Reinforced sieve stores EXP when auto-sieving, collected via Shift+Right-Click
Changes
- Chunk processing now persists across sessions via WorldSavedData, preventing redundant reprocessing on world reload
- Old world compatibility added — existing chunks are detected via layer block sampling and flagged automatically
- Sieve hitboxes are now accurate to their models (14x14x9)
- Documentation updated to reflect all current systems currently in configs
- Exposed deleted rare blocks now have a 10% chance to trigger a bonus buried ore placement attempt
Bug Fix (singular this time :P)
- Fixed crash caused by uppercase characters in recipe unlock resource locations
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

