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Refined Prospecting

Completely overhaul mining by changing it into layer-based stone processing
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prospectoroverhaul-1.0.0

File nameprospectoroverhaul-1.0.0.jar
Uploader
ZeFishyZeFishy
Uploaded
Jun 24, 2026
Downloads
21
Size
245.9 KB
Mod Loaders
Forge
File ID
8309721
Type
R
Release
Supported game versions
  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:refined-prospecting-1559453:8309721")

Learn more about Curse Maven

What's new

Refined Prospecting — Full Release!


     New Features

  • Added six new hammer enchantments:
    • Excavation (I-III) — Breaks a wider area at reduced durability cost per block, slower mining
    • Prosperity (I-II) — Chance to drop double rubble per break
    • Lightweight (I-II) — Increases attack speed
    • Bone Cracking (I-IV) — Applies Slowness and Weakness on hit, deals bonus damage based on target knockback resistance
    • Shattering (I) — Deals double damage to hard mobs, heavily damages target armor, bonus damage per armor piece worn
    • Judgement (I-III) — On cooldown, strikes an area with lightning and deals AoE damage
  • Added EXP rewards for sieving:
    • Regular rubble — 0.5 exp per sieve
    • Rare rubble scales by layer depth (2 / 4 / 6 / 8 / 10 exp)
    • Grade multipliers — Poor: none, Normal: 1x, Rich: 2x, Motherload: 3x
  • Reinforced sieve stores EXP when auto-sieving, collected via Shift+Right-Click

     Changes

  • Chunk processing now persists across sessions via WorldSavedData, preventing redundant reprocessing on world reload
  • Old world compatibility added — existing chunks are detected via layer block sampling and flagged automatically
  • Sieve hitboxes are now accurate to their models (14x14x9)
  • Documentation updated to reflect all current systems currently in configs
  • Exposed deleted rare blocks now have a 10% chance to trigger a bonus buried ore placement attempt

     Bug Fix (singular this time :P)

  • Fixed crash caused by uppercase characters in recipe unlock resource locations

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