redstone_throttle-1.21.1-1.1.2.jar
Curse Maven Snippet
What's new
Create: Redstone Throttle 1.1.2
This release improves kinetic-network stability and restores initial-speed
configuration for multiplier mode.
## Fixed
- Fixed the output shaft continuing to rotate after the kinetic input network was
disconnected.
- Fixed kinetic connections being detached when the calculated output speed reached
zero.
- Kept both shaft ends connected to Create's kinetic network regardless of the
current output speed.
- Improved the persistent shaft topology to prevent broken transmission states
after reconnecting or changing redstone signals.
## Changed
- Restored the configurable initial speed in **Signal Strength × Multiplier** mode.
- Initial speed can now be adjusted from `0` to `256 RPM`.
- Multiplier-mode output is now calculated as:
```text
output speed = initial speed + (red signal - blue signal) × multiplier
```
- Rotation direction follows the kinetic input.
- Output speed becomes zero when no valid kinetic input is present.
- Initial speed is saved in block data and synchronized between the server and
client.
- Existing blocks without initial-speed data safely default to `0 RPM`.
- Added initial-speed controls to the configuration screen.
- Added initial-speed information to Engineer's Goggles.
- Updated English and Simplified Chinese translations.
- Refreshed the GitHub, CurseForge, and Modrinth project descriptions.
## Important for multiplayer
The configuration network packet changed in this release. The server and all
clients must use the same version of Redstone Throttle.
## Compatibility
- Minecraft 1.21.1
- NeoForge 21.1.219+
- Create 6.0.10+
- Create Aeronautics (optional)
- Existing worlds and placed Redstone Throttles remain compatible
## Pull requests
- [#21 — Fix output rotation after disconnecting the input network](https://github.com/z33awa/Redstone-Throttle/pull/21)
by [@PlumeIS](https://github.com/PlumeIS)
- [#22 — Restore multiplier initial speed and refresh project docs](https://github.com/z33awa/Redstone-Throttle/pull/22)
by [@z33awa](https://github.com/z33awa)
---
# 机械动力:红石节流阀 1.1.2
本次更新提高了动力网络的稳定性,并恢复了倍率模式下的初始转速设置。
## 问题修复
- 修复动力输入网络断开后,输出轴仍然继续旋转的问题。
- 修复计算出的输出转速为零时,动力连接会被错误移除的问题。
- 无论当前输出转速是否为零,输入轴与输出轴都会继续保持在机械动力网络中。
- 改进传动轴连接拓扑,避免重新连接动力或改变红石信号后出现传动状态损坏。
## 功能调整
- 恢复 **红石强度 × 倍率** 模式的初始转速设置。
- 初始转速现在可以在 `0–256 RPM` 范围内调整。
- 倍率模式使用以下公式计算输出:
```text
输出转速 = 初始转速 +(红色信号 - 蓝色信号)× 倍率
```
- 输出旋转方向跟随动力输入。
- 没有有效动力输入时,输出转速为零。
- 初始转速会保存到方块数据,并在服务端与客户端之间同步。
- 旧存档中没有初始转速数据的方块会安全地使用 `0 RPM`。
- 在配置界面中加入初始转速控制项。
- 工程师护目镜现在可以显示倍率模式的初始转速。
- 更新英文和简体中文翻译。
- 更新 GitHub、CurseForge 和 Modrinth 项目说明。
## 多人游戏注意事项
本次更新修改了配置网络数据包。服务端和所有客户端必须使用相同版本的
Redstone Throttle。
## 兼容信息
- Minecraft 1.21.1
- NeoForge 21.1.219+
- Create 6.0.10+
- Create Aeronautics(可选)
- 兼容现有世界和已经放置的红石节流阀
## 相关 Pull Request
- [#21 — 修复断开输入网络后输出网络仍然旋转](https://github.com/z33awa/Redstone-Throttle/pull/21)
— [@PlumeIS](https://github.com/PlumeIS)
- [#22 — 恢复倍率模式初始转速并更新项目文档](https://github.com/z33awa/Redstone-Throttle/pull/22)
— [@z33awa](https://github.com/z33awa)
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