File Details
RecurrentComplex-1.2.6.jar
- R
- Dec 26, 2016
- 4.95 MB
- 2.6K
- 1.11
File Name
RecurrentComplex-1.2.6.jar
Supported Versions
- 1.11
1.2.6
* Performance!!! World generation is about 2-3 times faster, sapling generation 3-4 times (fixing lag spikes in large forests)
* The game no longer crashes when ReC tries to load an unknown tile entity!
* /#paste works again!
* Generic space doesn't have a bounding box anymore
* More tooltips
* Compatibility with C&B in structures (requires next version of C&B)
* You are no longer being warned about generation layers on /#import
* Some big operations now warn the sender before running
1.2.5.1
Update for the latest Forge changes (resolves startup crash).
1.2.5
1.11 Update!
1.2.4
* Lots of GUI improvements - Scroll bars, resizeability, titles, symbols and more!!
* Script blocks are now triggerable via redstone (if so desired)!
* Chests generate loot again in all structures in lightweight mode!
* Certain functionality (e.g. export GUI) no longer crashes servers
* Fixed a crash that might occur if presets could not be found
1.2.3.4
* Setting the baseWeight_tree to 0 removed almost all trees from forests!
* More boulders and mounts! Also they now spawn in the frequent category to make space in the decoration category for more interesting structures!
+ /#eval, which quickly evaluates a dependency expression. Useful for testing global variables
* The generateNature option was being ignored
* Many village buildings spawned without a floor. Poor villagers.
* /#duplicate now tab completes
* Having a /#generate operation still in preview when loading an old world crashed the game
1.2.3
* baseWeights from the config were being ignored - whoops!
* RTG Compatibility: Trees don't overcrowd their biomes anymore (when their next release comes out)!
* Fix for the compatibility crash with PokeCube
1.2.2
+ /#remember to add a /#whatisthis entry!! This is also useful to mark areas as player creations to avoid retro-generating in them.!!
+ /#forget and /#forgetall to forget a /#whatisthis entry!
* lightweightMode has been moved the the General config category! Caution!
* The generateNature option works again
* Items generate again in lightweight mode
* Maze IDs didn't save properly
* Resources are now loaded from mods in order of dependency
1.2.1
+ You can now hide most ReC GUIs to look around in the world!
* GUIs now scale with the window a bit
* Spawn Script blocks now save again
* No more crash when editing the maze paths of a maze that has no rooms
* No more crash when adding a maze path
* No more ruins transformer crash when no decay was set
1.2
+ Structures are now loaded from the specific world save too. That means per-world progression!!
+ /#retro which retro-generates ReC in all biomes it has not yet generated!!
+ Spawn Tweaks option: Quickly adjust the spawn rates of structures from the config without editing them!!
+ All expressions now support true, false and global toggles you can add in the config file!!
+ Global toggle 'treeLeavesDecay' which allows you to disable the decay of the big new trees!
+ Spawn distance multiplier for natural spawn categories - that means you can now make structures spawn more often the further away they are from spawn!
+ /#write which can write any loaded file to any default resources folder !
+ /#delete which deletes a loaded file from its resources folder !
+ /#setbiome which sets the biome in the current selection. Good for structure-themed biomes!
* Mazes now finally, finally support mirror and are a lot more reliable overall!
+ /#selecting which runs a command that requires a selection (e.g. /#setbiome). This enables those commands in spawn scripts!
+ /#as which runs a command as another entity !
* Saplings will no longer disappear when the tree refuses to grow
* Preset selection now looks a lot nicer, as well as other stuff in the GUI
* The structure min cap now respects spawn weight
* Single item generation tags now have a spawn chance
* Dependency matchers can now depend on inventory generators, presets etc.
* Some generated furnaces now contain coal left in there
* The ruins transformer now looks a bit better
* Trees are even more mindful of where they spawn now
* Item tags now also generate in chest minecarts and the likes
* Books now generate properly again. Anyone else dearly missed poems? :D
* Presets are less prone to crash if the preset file is missing.
1.1
+ Over 40 new structures (in the nether, overworld, and as natural tree spawns)!!!
+ Sapling Generation: Growing saplings can now generate beautiful hand-built structures!!
+ Decoration Generation: Completely replace tree/mushroom generation of vanilla with more interesting foliage!!
+ Placers: Completely new structure placement logic. This allows safe spawning on the surface, the nether, end, caves and wherever else!!
+ Preset saving: You can now define and use your own presets for biomes, dimensions, blocks, transformers and placers!
+ Property transformer to easily replace a property by name and value! (Also available as /#property)
* Expression results now scroll with you as you edit the expression for easier usage
+ /#wand which selects the whole structure if it has been cut out
* Generation in general is now a lot faster
* Natural air now checks for flying foliage and removes it to look better
* Natural air and natural floor now perform a lot better and look nicer
+ Ensure transformer: Ensure certain criteria to be fulfilled before spawning the structure!
* Negative space transformers can now limit the destination blocks (e.g. only act if the resulting block is stone)
* Lots of new variable types for different expressions
+ /#genat which allows you to specify a special entity as reference to where to spawn the structure
+ /#gen can now specify with what generation info to spawn
* Static generation works again
* Improvements to natural floor / space spawning
* Lots of improvements to existing structures
* Generic floor / pillar transformer didn't work correctly in villages
* Randomize buttons now take less space
* Village pieces now don't try to save instance data when there is none (fixes crash in sponge)
* Tooltips are now often over the menu items' titles rather then the elements instead, to be less invasive

