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ReCased

Adds Lucky Cases to your Game
All Lootcases added by this Mod

All Lootcases added by this Mod

This is the Loot Case Trader Villager!

This is the Loot Case Trader Villager!

Villager Workstation Crafting Recipie for the Case Trader

Villager Workstation Crafting Recipie for the Case Trader

Description

ReCased


ReCased adds highly customizable Loot Cases to Minecraft. While there are Ways to find them Through exploration of the World, the main reason for using this mod is to add them as quest rewards for mod packs.

Since Version 2.0.0 you no longer have to manually add cases to the config files. New cases can be Added Via the casing Station if enabled in the Config!

📦 The Base Cases


 

By default, the mod dynamically scans your game (including other mods!) and sorts items into the following crates:

  • Armor Case: Contains Vanilla and Modded Armor (random durability).

  • Arrow Case: Contains Vanilla and Modded Arrows (drops 1-64).

  • Enchantment Case: Contains Vanilla and Modded Enchanted Books.

  • Food Case: Contains Vanilla and Modded Food Items (drops 1-64).

  • Potion Case: Contains Vanilla and Modded Potions.

  • Tool Case: Contains Vanilla and Modded Tools (random durability).

  • Weapon Case: Contains Vanilla and Modded Weapons and Shields (random durability).

  • Special Case: A configurable case for special items (e.g., Beacons, Music Discs, Boss Drops).

Default Drop Rates:

60% Common | 25% Rare | 10% Epic | 5% Legendary


How to Obtain Cases

  • World Generation: Loot cases now spawn naturally in Vanilla and Modded dungeon chests, mineshafts, and strongholds!

  • Village Exploration: Keep an eye out for the new Case Trader Villager House that naturally generates in all 5 village types! Here you will find the Case Trader.

  • Archaeology: Uncover them by brushing Suspicious Sand inside Desert Pyramids.

  • Creative: Find them in the dedicated ReCased Creative Tab, or use /give @s recased:<case_name>.



The Casing Station (In-Game Editor)

You can now edit existing cases or create entirely new custom ones directly in-game. [ONLY WORKS IF ENABLED IN CONFIG]

  1. Place a Casing Station block.

  2. Open the GUI to see a list of all existing cases.

  3. Click the "+" button to create a brand-new custom case, or click an existing case to edit it.

  4. Add/Remove Items: Simply click items in your inventory to add them to the case, or click them in the case grid to remove them. (NBT data, enchantments, and custom potions are fully supported!)

  5. Tweak Drop Rates: Select any item in the case to manually adjust its drop chance and min/max drop amounts.

  6. Save: Once you hit save, the mod instantly generates a clean .json file in your config/recased/ folder!

⚠️ IMPORTANT UPDATING RULES:

  • Adding/Editing Cases: If you create a new case or edit an existing one, you must reload your world (Singleplayer) or reconnect to the server (Multiplayer) for the changes to fully sync to your client.

  • Deleting Cases: If you manually delete a case .json file from your config folder, you must fully restart the server/game to clear it from memory!

The Configuration Options

ReCased is highly configurable to suit any modpack or server. All main settings are located in your config/recased-common.toml file.

General Settings:

  • enableCasingStationGUI: (Default: false) Security toggle. Set this to true to allow players with admin rights to create and edit cases using the Casing Station block.

  • disableStandardCrates: (Default: false) Set to true if you only want your Custom Cases to load, completely removing the default Weapon/Armor/Tool crates from the game.

  • showRarityInTooltip: (Default: false) Adds the item's internal Case Rarity and Type to its hover tooltip.

  • excludedItems: A list of Item IDs (e.g., "minecraft:dirt") to completely ban from dynamically populated base cases.

World Generation Settings:

  • enableChestLoot: (Default: true) Master toggle to allow cases to naturally spawn in dungeon and village chests.

  • globalSpawnMultiplier: (Default: 1.0) Scale how often cases spawn. Set to 0.5 for half as many cases, or 2.0 for double.

  • caseSpawnInjections: Define exactly which chests drop which cases. (Format: "case_id | loot_table | spawn_chance")

Villager & Archaeology Settings:

  • enableVillagerTrades: (Default: true) Allows the Case Trader villager to sell cases.

  • enableVillagerCustomTrades: (Default: false) Allows the Case Trader villager to sell your custom cases.

  • enableVillagerBaseTrades: (Default: true) Allows the Case Trader villager to sell base cases.
  • defaultEmeraldCost: (Default: 25) The baseline emerald price for purchasing cases.

  • enableSuspiciousSand: (Default: true) Allows cases to be brushed from suspicious sand.

  • suspiciousSandChance: (Default: 0.1) The percentage chance (0.0 to 1.0) of finding a case via archaeology.

Durability Settings:

  • disableRandomDurability: (Default: false) Forces all weapons, tools, and armor from cases to drop at 100% durability.

  • excludedDurabilityItems: Specific Item IDs that should always drop with full durability.

  • excludedDurabilityTypes: Entire case types (e.g., "weapon") that should drop items with full durability.

Custom Textures & Resource Packs

Want to turn a wooden crate into a sci-fi safe or a rusted lockbox? ReCased now fully supports CustomModelData for infinite custom case textures!

Resource Pack Permissions:

Modpack creators and players have full permission to create, modify, distribute, and upload Resource Packs dependent on ReCased that add or modify custom case textures. To make this as easy as possible, we have provided an official template!

👉 [Example Resourcepack]

 

Multiplayer & Servers

SERVER SYNC You no longer need to force players to manually download and copy config files.

When a player joins your dedicated server, ReCased will automatically sync the server's custom crates and drop rates directly to the player's client.

 

Modpack Creators

Can I use this in my Modpack?

YES! We highly encourage you to use ReCased for your modpack's loot or questing system. (If you are hosting outside of CurseForge, a simple credit link back to this page is appreciated!)

 

Known Issues & Feedback

  • First-Load Lag: When opening a dynamically generated case for the very first time in a heavily modded world, there may be a slight lag spike as the mod indexes all modded items. Subsequent openings will be perfectly smooth.

  • Ideas & Bugs: If you have a great idea for a feature or run into a compatibility bug, please use the Issue Tracker or leave a comment!

If you want to report a bug Please open a Support Ticket on our Discord

Disclaimer: This mod is written from scratch and is in no way affiliated with or related to the Lucky Cases Mod by Intektor.







 






The ReCased Team

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