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Realm Foundry

Start in a void world. Create and store up to 6 limited sized versions of the overworld to gather resources and find structures. Good for Minigames and modpacks.

Features:

  • New players begin in realmfoundry:hub, a shared void platform with vertical building space and six guarded gateway corridors.
  • Each gateway controls one real, separate dimension with normal, superflat, or amplified terrain.
  • Right-click an empty gateway to choose terrain, a starting climate, and world-border radius.
  • Border radius can be selected from 500 through 2000 blocks.
  • The creating survival player owns that realm slot. Its owner or an operator can replace or retire it; everyone may enter it.
  • Replacing a realm evacuates players to the hub and moves the slot to untouched terrain at runtime. Existing terrain is no longer reachable through the gate.
  • Every realm has an above-ground protected arrival platform.
  • Every player receives a reusable Foundry Atlas that returns them to the hub.
  • A reusable Netherway Key travels to a protected shared shelter in the vanilla Nether. It can be supplied through quests, commands, or an optional server setting.
  • Sneak-right-click any hub gate to open its management screen.

Commands

/realmfoundry manage [slot]
/realmfoundry hub
/realmfoundry enter <slot>
/realmfoundry generate <slot> <terrain> <climate> <radius>
/realmfoundry replace <slot> <terrain> <climate> <radius> confirm
/realmfoundry retire <slot> confirm
/realmfoundry status
 

Climate choices are randomtemperatewarmcoldmountain, and forest. Terrain choices are normalsuperflat, and amplified. Superflat always uses plains.

The travel items can also be granted by commands:

/give <player> realmfoundry:foundry_atlas
/give <player> realmfoundry:netherway_key
 

Server Configuration

The server's config/realmfoundry-server.toml file includes:

giveNetherwayKeyOnLogin = false
 

Set it to true to automatically give missing Netherway Keys on login and respawn.

The Realm Foundry Team

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