[NeoForge - 1.21.11] Realistic Takeoff - 2.0.2.jar
Curse Maven Snippet
What's new
REALISTIC TAKEOFF 2.0.2
Critical fix
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- Fixed aircraft remaining permanently stuck in RUNWAY ROLL after leaving a
short, raised, or interrupted runway before the runway timer completed.
- Confirmed airborne departure now restores normal flight control within a
short one-to-three-tick contact-loss filter.
- Removed the forced downward-velocity behavior that made recovery from an
elevated runway nearly impossible.
- Low-speed drops also release directly to normal flight instead of applying
the staged liftoff restrictions.
Takeoff improvements
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- Runway progress now uses speed projected along the aircraft's forward
direction.
- Sideways sliding and backward movement no longer count as takeoff speed.
- Added a performance-based rotation gate for aircraft that genuinely reach
their calculated rotation speed before the adaptive timer finishes.
- Runway unlock remains active once earned instead of reverting after a
temporary speed change.
- Smoothed rotation progress to reduce abrupt control-authority changes.
- Increased useful pitch, yaw, and thrust-pitch authority during rotation,
liftoff, and initial climb.
- The HUD now labels the measured runway speed as FWD.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

