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Immersive Aircraft: Realistic Takeoff

A complete takeoff overhaul for Immersive Aircraft with longer runway rolls, progressive rotation, smoother liftoff, and adaptive initial-climb physics.
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[NeoForge - 1.21.11] Realistic Takeoff - 2.0.2.jar

File name[NeoForge - 1.21.11] Realistic Takeoff - 2.0.2.jar
Uploader
Crabb4nCrabb4n
Uploaded
Jul 28, 2026
Downloads
53
Size
1.8 MB
Mod Loaders
NeoForge
File ID
8527993
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:realistic-takeoff-immersive-aircraft-fabric-1584149:8527993"

Learn more about Curse Maven

What's new

REALISTIC TAKEOFF 2.0.2

Critical fix
------------
- Fixed aircraft remaining permanently stuck in RUNWAY ROLL after leaving a
  short, raised, or interrupted runway before the runway timer completed.
- Confirmed airborne departure now restores normal flight control within a
  short one-to-three-tick contact-loss filter.
- Removed the forced downward-velocity behavior that made recovery from an
  elevated runway nearly impossible.
- Low-speed drops also release directly to normal flight instead of applying
  the staged liftoff restrictions.

Takeoff improvements
--------------------
- Runway progress now uses speed projected along the aircraft's forward
  direction.
- Sideways sliding and backward movement no longer count as takeoff speed.
- Added a performance-based rotation gate for aircraft that genuinely reach
  their calculated rotation speed before the adaptive timer finishes.
- Runway unlock remains active once earned instead of reverting after a
  temporary speed change.
- Smoothed rotation progress to reduce abrupt control-authority changes.
- Increased useful pitch, yaw, and thrust-pitch authority during rotation,
  liftoff, and initial climb.
- The HUD now labels the measured runway speed as FWD.

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