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Rats (Unofficial Port)

Unofficial port of Alexthe666's Rats to 1.21.1 and 26.x for NeoForge and Fabric: tame rats, 200+ upgrades, the plague and Ratlantis, with 17 bugs of the original fixed.
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Rats 8.1.3.6 (Fabric 26.1.2)

File nameRats-fabric-8.1.3.6-26.1.2.jar
Uploader
VladeezyVladeezy
Uploaded
Oct 31, 2026
Downloads
9
Size
8.4 MB
Mod Loaders
Fabric
File ID
9389448
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:rats-unofficial-port-1766597:9389448"

Learn more about Curse Maven

What's new

Rats 8.1.3.6 for Minecraft 26.1.2, NeoForge and Fabric, Java 25. Unofficial port of Rats 8.1.3 by Alexthe666 and GizmoTheMoonPig. License LGPL-3.0-only.

Requires Rampart 1.0.0+ for the same Minecraft version and loader (NeoForge 26.1.2+ or Fabric Loader 0.19.5+); on Fabric also Fabric API.

What's new in 8.1.3.6: what players reported, each reproduced with real clicks in the game (a new client test scene, -Pscene=bugs, passes on every version and both loaders)

  • Opening the creative inventory no longer crashes the game on Fabric ("Accidentally adding the same item stack twice": the Rats tab listed the iron ore nugget twice).
  • The rat's screen shows its upgrades on Fabric (the screen opened before its contents arrived and stayed empty).
  • The cheese staff can set a chest as a rat's deposit or pickup point on Fabric again (the click on the chest never reached the server).
  • Hats and masks sit on the rat's head: on Fabric the aviator hat and others were drawn under the rat with loose pieces around it, on 26.x every hat floated above the head, a third too big (on both loaders), and eleven hats (top hat, crown, fez, santa hat...) had lost their model.

Fixed in 8.1.3.5: bugs of the original's issue list and of the port, each with a test

  • A right click on the Plague Doctor no longer crashes the game (Cannot load Villager offers on the client).
  • Items a rat picks up keep their enchantments, damage and name (#916); the Platter upgrade only stacks the same item with the same data.
  • Angel rats come back with the health of their upgrades (#910).
  • The Ore Doubling upgrade works with raw ores, what a mined ore drops (#918).
  • Rats with a flight upgrade take off to reach a chest they cannot walk to (#922).
  • Farmer rats leave young crops of other mods alone, such as Farmer's Delight's tomatoes (#926, #868).
  • A hopper below the Rat Crafting Table takes the leftovers of a recipe, such as the buckets of a cake (#855).
  • The Pied Piper counts as a raider: a bell makes it glow (#944).
  • The Pickpocket upgrade can take any trade, also the last one (#946).
  • Garbage piles no longer throw an error right after a world starts.

Fixed in 8.1.3.4

  • Hitting a rat's Golem Mount no longer crashes the server (StackOverflowError, "Ticking entity"; every 26.x version, both loaders). Any damage to the golem mount looped forever.

Fixed in 8.1.3.3

  • The Plague Doctor no longer crashes the server on its first tick (Can't find attribute minecraft:tempt_range; every 26.x version, both loaders: the world could not be opened once a Plague Doctor was near). 26.x reads the poppy-tempting range from a mob attribute, the Plague Doctor now has it (10 blocks, as before).

Fixed in 8.1.3.2: bugs of the original, found by comparing with another 1.21.1 port and by new gameplay tests

  • Rats on a mount upgrade no longer die when the player goes far away (the mount despawned under them).
  • Wild rats spawn again when you own many tamed rats (tamed rats filled the spawn cap; garbage piles too).
  • Wild rats raid chests again (no chest was ever "visible" to them).
  • Quarry rats climb the quarry platforms back up instead of staying in the pit with their blocks.
  • Chef, Enchanter/Disenchanter and Archeologist rats no longer show a result in their paws before it is made (the client ran the recipe on its own).
  • The Ratlantis armor and bow, the hats and masks, the cutlasses, the plague scythe and the bagh nakhs take enchantments again at the enchanting table and anvil (1.21 item tags).
  • The mob filter no longer crashes the game on another mod's entity that cannot be previewed.

What's in it

Tested: 70 checks on a dedicated server on both loaders (a gameplay scenario for every fix; every mob, all 81 upgrades and all 89 blocks of the mod work without errors; a rat saved and loaded keeps everything), client scene with all 28 mobs on both loaders. Every open issue of the original is checked in PORTLOG.md.

Known issues: none new. Report bugs of this port here, not to the original authors.