Rats 8.1.3.6 (NeoForge 26.3)
Curse Maven Snippet
What's new
Rats 8.1.3.6 for Minecraft 26.3, NeoForge and Fabric, Java 25. Unofficial port of Rats 8.1.3 by Alexthe666 and GizmoTheMoonPig. License LGPL-3.0-only.
Requires Rampart 1.0.1+ for the same Minecraft version and loader (NeoForge 26.3.0.94+ or Fabric Loader 0.19.5+); on Fabric also Fabric API.
What's new in 8.1.3.6: what players reported, each reproduced with real clicks in the game (a new client test scene, -Pscene=bugs, passes on every version and both loaders)
- Opening the creative inventory no longer crashes the game on Fabric ("Accidentally adding the same item stack twice": the Rats tab listed the iron ore nugget twice).
- The rat's screen shows its upgrades on Fabric (the screen opened before its contents arrived and stayed empty).
- The cheese staff can set a chest as a rat's deposit or pickup point on Fabric again (the click on the chest never reached the server).
- Hats and masks sit on the rat's head: on Fabric the aviator hat and others were drawn under the rat with loose pieces around it, on 26.x every hat floated above the head, a third too big (on both loaders), and eleven hats (top hat, crown, fez, santa hat...) had lost their model.
Fixed in 8.1.3.5: bugs of the original's issue list and of the port, each with a test
- A right click on the Plague Doctor no longer crashes the game (
Cannot load Villager offers on the client). - Items a rat picks up keep their enchantments, damage and name (#916); the Platter upgrade only stacks the same item with the same data.
- Angel rats come back with the health of their upgrades (#910).
- The Ore Doubling upgrade works with raw ores, what a mined ore drops (#918).
- Rats with a flight upgrade take off to reach a chest they cannot walk to (#922).
- Farmer rats leave young crops of other mods alone, such as Farmer's Delight's tomatoes (#926, #868).
- A hopper below the Rat Crafting Table takes the leftovers of a recipe, such as the buckets of a cake (#855).
- The Pied Piper counts as a raider: a bell makes it glow (#944).
- The Pickpocket upgrade can take any trade, also the last one (#946).
- Garbage piles no longer throw an error right after a world starts.
Fixed in 8.1.3.4
- Hitting a rat's Golem Mount no longer crashes the server (
StackOverflowError, "Ticking entity"; every 26.x version, both loaders). Any damage to the golem mount looped forever.
Fixed in 8.1.3.3
- The Plague Doctor no longer crashes the server on its first tick (
Can't find attribute minecraft:tempt_range; every 26.x version, both loaders: the world could not be opened once a Plague Doctor was near). 26.x reads the poppy-tempting range from a mob attribute, the Plague Doctor now has it (10 blocks, as before).
Fixed in 8.1.3.2: bugs of the original, found by comparing with another 1.21.1 port and by new gameplay tests
- Rats on a mount upgrade no longer die when the player goes far away (the mount despawned under them).
- Wild rats spawn again when you own many tamed rats (tamed rats filled the spawn cap; garbage piles too).
- Wild rats raid chests again (no chest was ever "visible" to them).
- Quarry rats climb the quarry platforms back up instead of staying in the pit with their blocks.
- Chef, Enchanter/Disenchanter and Archeologist rats no longer show a result in their paws before it is made (the client ran the recipe on its own).
- The Ratlantis armor and bow, the hats and masks, the cutlasses, the plague scythe and the bagh nakhs take enchantments again at the enchanting table and anvil (1.21 item tags).
- The mob filter no longer crashes the game when you hover a mob (8.1.3.1 on 26.2+ crashed on every preview: entities get their id only in a level now) or another mod's entity that cannot be previewed.
What's in it
- Every feature of Rats 8.1.3: taming, commands and 200+ upgrades, cheese, the plague, the Ratlantis dimension and its bosses.
- Fixes for open issues of the original (#838 #818 #844 #887 #920 #902 #850 #945 #907 #871 #787 #827 #822 #848 #847 #870 #864), server lag (#867) reduced.
- 1.20.1 worlds keep their rats and items.
Tested: 70 checks on a dedicated server on both loaders (a gameplay scenario for every fix; every mob, all 81 upgrades and all 89 blocks of the mod work without errors; a rat saved and loaded keeps everything), client scene with all 28 mobs on both loaders. Every open issue of the original is checked in PORTLOG.md.
Known issues: none new. Report bugs of this port here, not to the original authors.
This mod has no additional files

