Adds rare ice into the world, but can you find them all?
Installation for Fabric:
Install Fabric API and put this mod into minecraft/mods folder.
Installation for Forge:
Put this mod into minecraft/mods folder.
I don't know why but your mod excites me XD
makes me very excited to try it
Can you make holding SHIFT key to insert items to ice? I keep inserting items in them by accidentan addition of meat and bones spawn along with gears would be nice.
Cool Mod. Some criticisms/suggestions I would like to say though...
1.) Pretty minor but, Inserting items on ice should be set to false by default....its actually pretty annoying to accidently place items on ice...or...state that it can be configurable, though I guess that can be figured out already.
2.) Items in ice should be 'rarer', so should the kind of items in the ice. I'm seeing diamond way too often. (Also....if there is a way to configure rarity which it seems so...how? All I see is 'probabilityOfRareIce = 3' which I have no clue how increasing or decreasing the number will affect it).
3.) Gears and Tools should be damaged/in a less pristine conditions...its surprising how undamaged the tools/gear are. Sure, you can say that it got preserved in ice....but it should be chipped or damaged even by a bit, while perfectly preserved/undamaged tool and gear being a rarer find.
Not sure how any of these can help or contribute but that's all I have to say based on my experience with the mod. Its a good mod overall.
In reply to w1z4rd_g04t720:
I’m all for all these suggestions! Would make this mod absolutely fantastic!
I agree with these suggestions!
You should go for a Rare Sand mod in which the items are burried by sand for example in beaches/ deserts and badlands with the items stick out of the sand just a lil bit. Would be an amazing mod just like this one. ^-^x
In reply to JustKenjiX:
Agreed good idea
In reply to JustKenjiX:good idea! it might be easy to change the code to make it work with sand, im not too sure how hard it is to do something like thatwould it also work with sculk in 1.19, it could make sense as the sculk 'grew' around the items
Yay! 1.18!Thanks for your hard work
Such a great mod, hope it gets updated soon
This is nice idea.
One small gripe I have with this mod, I'm using shaders and ice with items in it doesn't reflect light like normal ice, making it a little too easy to spot, is there a way I can fix it or can it be updated with a fix? I'm using the latest 1.16.5 version. Maybe there's a tag or something that would make the shader consider it reflective.
In reply to marshmellowshyguy:
Hey man, if it helps, complementary is a great shader pack and I have no issue with it? :D
Hey amigo, las versiones de Fabric y Forge están al revés
Why don't you list the changes in the changelog?
The forge 1.17.1 is loading as a fabric
In reply to MARVELLOO:
yep, mine too
Same here .-. I hope it's going to get fixed soon.
what's new in 0.2.2?