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Rain and Water

Realistic rain, reflective water, wet surfaces, puddles, and wet-looking players and mobs for Fabric.
Clearer, less blue water with refraction and depth absorption.

Clearer, less blue water with refraction and depth absorption.

Puddles form on open ground and mirror what is around them.

Puddles form on open ground and mirror what is around them.

A swimming mob leaves trailing rings in the water.

A swimming mob leaves trailing rings in the water.

Ring ripples spread across the water where raindrops land.

Ring ripples spread across the water where raindrops land.

Description

Rain and Water (R&W)

Rain and Water makes weather and water look natural instead of blocky. It is a client-side Fabric mod: install it on your own game, no server install needed, and it works in singleplayer and on any server.

Features

  • Natural rain — realistic rain streaks with an adjustable thickness, plus ring-and-crown splashes and ripples where drops land. Vanilla rain particles are replaced.
  • Clearer, realistic water — less blue and more transparent near you, with refraction, depth absorption tinted by biome, fresnel, sun and moon glints, rain ring ripples and soft shore foam.
  • Reflections — screen-space reflections on water and puddles: blocks, terrain and bright lights are mirrored, and the sky is used where nothing is hit.
  • Wet ground — after about 10 seconds of rain, ground darkens in raindrop dots, soaks through, gets a slight sheen, then dries in patches once the rain stops.
  • Puddles — puddles form on open ground, bleed about a quarter block under roofs, and evaporate over roughly 4 minutes.
  • Wet players, mobs and items — entities darken in patchy blotches and get a wet sheen for about a minute. They drip glassy teardrops for 20–30 seconds after leaving rain or water, and dropped items dim.
  • Wakes — players and mobs leave trailing rings in water, with a bigger ring and crown when something falls in or crosses the surface.
  • Portal Gun support — if the Portal Gun mod is installed, its portals glow in water and puddle reflections. R&W finds them on its own, so nothing needs to be configured.

Requirements

  • Minecraft 26.2
  • Fabric Loader 0.19.0 or newer
  • Fabric API
  • Java 25
  • A GPU that can run the vanilla renderer at your usual settings. Reflections and the water shader add per-frame cost, so lower reflectionSteps or turn reflections off on weak hardware.

Configuration

A file is created at config/rainandwater.properties on first launch. Options include reflections, reflectionSteps (default 24), dropsPerColumn (rain thickness, default 9) and wakes. Each option can also be overridden with a -Drainandwater.<option> JVM flag.

Compatibility

Tested alongside a large modpack including ImmediatelyFast, Biomes O' Plenty and Terralith with no errors from R&W. It has not been tested with Iris or shader packs, so treat those as unsupported for now.

Known limits

  • Only things on screen can appear in reflections.
  • Damp ground shows the sky tint only; full block reflections are on water and puddles.
  • Villager robes and armor layers do not get the wet sheen yet.

Feedback

Comments are open. Tell me what looks off and on what hardware or modpack, and I will look at it.

All rights reserved. Do not redistribute or include in modpacks without permission.

The Rain and Water Team

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Just adding/updating old mods and such. Follow to support me. (Donations would be helpful, the more I make, the more time I can take off work, the more I can work on things like this full time instead.)

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