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Project: War Dance

Dodge, parry, and dual wield your way to stunning victory.
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wardance-1.6.0.jar

File namewardance-1.6.0.jar
Uploaded
Sep 16, 2023
Downloads
389
Size
1.4 MB
Mod Loaders
Forge
File ID
4754505
Type
R
Release
Supported game versions
  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:project-war-dance-446004:4754505")

Learn more about Curse Maven

What's new

Working on buffing old skills...

- removed enigmatic legacy's forbidden axe from the unarmed weapons list. Why was it there in the first place?

- projectile parries actually cost posture now. I forgot to add the check...

- it is now possible to use attributes to remove your twohanding restrictions. This is currently used for berserk.

- new style: Tabula Rasa. Just gives you a decent chunk of effectiveness so you can mess around with skills in a relative vacuum.

- new skill: Fatal Cadence. every 4th skill cast is amplified.

- white skills have been renamed to "expertise" to reflect the fact that they scale well off the effectiveness attribute.

- grapple and shield bash cost reduced to 1.

- all shield bashes scale posture damage according to effectiveness.

- survivor has a new icon

- overbear triples damage.

- rim punch posture damage is fixed at 4.

- foot slam distraction time is fixed at 3 seconds. This makes them more useful for lighter shields that can continuously bash.

- lockdown binds your offhand and the target's main hand for an equal amount of time. Offhand for main hand is a pretty good tradeoff, I think.

- berserk completely reworked. Expends all your might to temporarily remove the two-hander restriction from both of your hands. It's also a red skill now.

- gangrene no longer requires you to deal nonphysical damage.

- shield crush modifiers on both sides drastically increased. Damage also ramps up as you keep crushing, and instant expose works even if you expose them via other skills.

- boulder brace "buffed" to add half of your current posture to any critical damage. The style is now more offensive and reliant on in-combat healing/regeneration.

- wind scar buffed to add extra levels of sweeping edge over S rank.

- bound offhand no longer flickers when rendering.

- flurry and montante now halve damage for their duration. Flurry additionally has no knockback.

- cursed palms, on stun, causes the target's negative effects to radiate in a lingering cloud.

- should have addressed every form of offhand item use when twohanding now.

- feint cost increased to 2.