Project: Vibrant Journeys

A mod that aims to spice up vanilla survival

File Details

projectvibrantjourneys-1.19.2-5.1.1.jar

  • R
  • Jun 20, 2023
  • 398.07 KB
  • 336.2K
  • 1.19.2
  • Forge

File Name

projectvibrantjourneys-1.19.2-5.1.1.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:project-vibrant-journeys-300297:4598222")
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Several fixes. Thank you SiverDX for helping with these fixes!

 

  • Single entry point for setBlock (to make it easier if a block should be set)
  • Features should now check if they can be placed chunk-wise (this should have fixed the Charred Bones error but it did not)
    (I now understand that not all features use the custom placer and some use default Minecraft which does not have this check)
  • GroundCoverBlocks now support loot tables if present (mentioned in Curse comment)
  • Defaulted loot tables for twigs / pinecones / bones
  • GroundCoverBlocks can now only be right-clicked if the hand is empty (allows interaction with water bucket for example, to place or remove water) (Holding certain things like Tools / Weapons seems to count as EMPTY)
    (Could maybe change to allow picking up if the item in hand is the same as the block)
  • Disabled Charred Bones by default due to their problems
  • Fixed duplicate entries for the Item tag of Logs (1.18.2 Hollow logs conversion issue #189 / Incorrect Item Tags #195)
  • Rocks now use the intended configuration, meaning no more placement in lava etc.
  • Ice Chunks can now spawn on ice
  • Snow (layers) should no longer be replaced by features
  • Tall Grass and Large Fern should not get cut off anymore
  • Rocks now actually spawn in their variants
  • Fallen Trees now have the (optional) tags for the already defined modded biomes
  • Added Terralith biomes for Fallen Trees