Project Hero 0.13.14
Curse Maven Snippet
What's new
Project Hero 0.13.14 -- The Hulk overhaul: new moves, rampages and HULK SMASH
THE HULK -- NEW MOVES
- R Power Punch: a huge punch that hits everything in a lane 3 blocks wide and 6 long for 30 damage. 5 s cooldown.
- G Ground Smash: now 30 damage and blows a crater in the ground. 5 s cooldown.
- Z Thunderclap: moved to Z, now 22 damage.
- Shift+Z HULK SMASH: hold it for 5 seconds while gamma boils off you (let go early and it fizzles, no cooldown). Then he roars and brings everything down: 100 damage 25 blocks ahead and in a 30-block shockwave all round, with a huge crater. 60 s cooldown.
- X Super Leap: much further (up to 70 blocks), 2 s cooldown.
- C Charge: he puts his head down and runs for 8 seconds. Steer by looking. Everything he runs through takes 20 damage and he smashes through soft blocks. 12 s cooldown.
- V Grab: pick up the mob you're looking at, press V again to throw it, or Shift+V to crush it for 26. Shift+V with empty hands tears a chunk of earth out of the ground to throw; it explodes for 30 where it lands. 8 s cooldown.
- Sprint Smash is now always on while you sprint (server owners can still turn it off).
THE HULK -- STRONGER
- Faster (+50% speed), so he no longer looks slow when he runs.
- Punches hit for 20 with much more knockback.
- Diamond-level armour of his own, and faster healing (0.75 HP every quarter second).
- Immune to fire, arrows and fall damage. Lava does a quarter of its damage and explosions half.
- His bare hands dig like stone tools, so iron ore still drops.
- Armour you're wearing when he comes out bursts off, loses 50 durability and drops to the ground. Armour won't stay on him while he's out.
- The Hulk refuses to die: once every 3 minutes, a hit that would kill you brings the Hulk out at full health instead. The little dot beside the rage bar lights up when it's ready.
KEEPING CONTROL
- You control the Hulk as long as he keeps hitting things. Go 8 seconds without landing a hit and control starts to slip: a key prompt appears (W, A, S or D) and you have to press it in time to keep control.
- Lose all control and the Hulk goes on a 15-second RAMPAGE on his own: he goes for the nearest creature, pounds it, leaps around and smashes everything around him. Then you wrestle back control.
CALMING DOWN
- Hold N for 2 seconds after 3 seconds out of combat to calm down. A brand-new breathing minigame opens: hold Space as the guide ring swells and let go as it shrinks. Stay in rhythm and the rage drains fast; fall out of rhythm and he gets angrier. Getting hurt breaks your focus. Calming the Hulk all the way down changes him back with no exhaustion.
RIDING THE HULK
- Squad-mates can right-click the Hulk to climb onto his back, one at a time. Sneak to hop off.
HUD
- As Banner: just "Rage %" and the rage bar.
- As the Hulk: your six ability keys, "Hulk Form", "Rage %" and the rage bar. A control bar appears only while control is slipping. Prompts, the rampage timer and the HULK SMASH charge show above your crosshair.
GUIDEBOOK
- The Hulk chapter covers every new move, the death save, keeping control, calming down and riding.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

