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Project Hero

This is my own take on a superhero mod
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Project Hero 0.13.14

File nameprojecthero-0.13.14.jar
Uploaded
Sep 28, 2026
Downloads
9
Size
3.0 MB
Mod Loaders
Fabric
File ID
9004510
Type
R
Release
Supported game versions
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:project-hero-1684169:9004510"

Learn more about Curse Maven

What's new

Project Hero 0.13.14 -- The Hulk overhaul: new moves, rampages and HULK SMASH

THE HULK -- NEW MOVES

  • R Power Punch: a huge punch that hits everything in a lane 3 blocks wide and 6 long for 30 damage. 5 s cooldown.
  • G Ground Smash: now 30 damage and blows a crater in the ground. 5 s cooldown.
  • Z Thunderclap: moved to Z, now 22 damage.
  • Shift+Z HULK SMASH: hold it for 5 seconds while gamma boils off you (let go early and it fizzles, no cooldown). Then he roars and brings everything down: 100 damage 25 blocks ahead and in a 30-block shockwave all round, with a huge crater. 60 s cooldown.
  • X Super Leap: much further (up to 70 blocks), 2 s cooldown.
  • C Charge: he puts his head down and runs for 8 seconds. Steer by looking. Everything he runs through takes 20 damage and he smashes through soft blocks. 12 s cooldown.
  • V Grab: pick up the mob you're looking at, press V again to throw it, or Shift+V to crush it for 26. Shift+V with empty hands tears a chunk of earth out of the ground to throw; it explodes for 30 where it lands. 8 s cooldown.
  • Sprint Smash is now always on while you sprint (server owners can still turn it off).

THE HULK -- STRONGER

  • Faster (+50% speed), so he no longer looks slow when he runs.
  • Punches hit for 20 with much more knockback.
  • Diamond-level armour of his own, and faster healing (0.75 HP every quarter second).
  • Immune to fire, arrows and fall damage. Lava does a quarter of its damage and explosions half.
  • His bare hands dig like stone tools, so iron ore still drops.
  • Armour you're wearing when he comes out bursts off, loses 50 durability and drops to the ground. Armour won't stay on him while he's out.
  • The Hulk refuses to die: once every 3 minutes, a hit that would kill you brings the Hulk out at full health instead. The little dot beside the rage bar lights up when it's ready.

KEEPING CONTROL

  • You control the Hulk as long as he keeps hitting things. Go 8 seconds without landing a hit and control starts to slip: a key prompt appears (W, A, S or D) and you have to press it in time to keep control.
  • Lose all control and the Hulk goes on a 15-second RAMPAGE on his own: he goes for the nearest creature, pounds it, leaps around and smashes everything around him. Then you wrestle back control.

CALMING DOWN

  • Hold N for 2 seconds after 3 seconds out of combat to calm down. A brand-new breathing minigame opens: hold Space as the guide ring swells and let go as it shrinks. Stay in rhythm and the rage drains fast; fall out of rhythm and he gets angrier. Getting hurt breaks your focus. Calming the Hulk all the way down changes him back with no exhaustion.

RIDING THE HULK

  • Squad-mates can right-click the Hulk to climb onto his back, one at a time. Sneak to hop off.

HUD

  • As Banner: just "Rage %" and the rage bar.
  • As the Hulk: your six ability keys, "Hulk Form", "Rage %" and the rage bar. A control bar appears only while control is slipping. Prompts, the rampage timer and the HULK SMASH charge show above your crosshair.

GUIDEBOOK

  • The Hulk chapter covers every new move, the death save, keeping control, calming down and riding.

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