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Prim's Stranger Things

Venture into the Upside Down and brave it's horrors!
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prims-upside-down-mod-2.0.7.jar

File nameprims-upside-down-mod-2.0.7.jar
Uploaded
Jul 7, 2026
Downloads
149
Size
601.7 MB
Mod Loaders
Fabric
File ID
8389104
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:prims-stranger-things-mod-1151957:8389104"

Learn more about Curse Maven

What's new

-Removed the old "STRANGER THINGS" logo and replaced it with a "PRIM'S STRANGER THINGS" logo.

-Added the option to switch between a "Update One" and "Update Two" style for the logo.

-Added the option to change the panorama used in the main menu between the "Upside Down" style, "Upperdark" and "Upside Down (Mind Flayer)" variants.

-Removed light sources being supressed in the Upside Down. (They still are removed outright when the Upside Down is created, but if you bring your own they will still shine).

-Changed vines to only clear away near fire based heat like lava, torches, campfires and fire.

-Fixed various issues with Catogorgon burrowing.

-Fixed issues with domesticated Demodogs and Demogorgons forgetting their owner :(

-Added Demogorgons sensing bleeding players from very far away and running/teleporting to them.

-Lowered some of the sounds for the gates.

-Demogorgons despawning after being unable to find the player now lowers THREAT level. (Thank you, roxieboy!)

-All beds and decorated ports now can have vines on them in The Upside Down.

-Rewrote the Upside Down's "unsynced" generation to work with any world type and world generation mods. (FINALLY)

-Added particles and refined logic for the Upside Down wall's air rush when you break a hole in it.

-Changed the "He Looks So Much Like You" to "Isn't She Lovely?" and added a better description for it.

-Added tunnels generating off of burrow points to allow the tunnel to continue. (Thank you, Raiden Horuto!)

-Fixed Burrow Points have faulty logic with creating Upperdarks.

-Tree leaves now no longer grow back onto trees that rotted prior. (I may make a seperate mod that adds this kind of feature for the game seperate from but compatible with PSTM.)

-Fixed snow layers causing odd visual issues in a True Sight illusion.

-Added the ability to force a purely visual true sight illusion for a period of time with commands. (/truesight illusion)