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Preserved: Inferno

Enhances the "survival" aspect of Minecraft's gameplay. Core mod for the Preserved mod set.
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beta-1.6.1

File nameinferno-fabric-26.2-beta-1.6.1.jar
Uploader
Sir_CowSir_Cow
Uploaded
Aug 16, 2026
Downloads
9
Size
10.3 MB
Mod Loaders
Fabric
File ID
8664166
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:preserved-inferno-1305791:8664166"

Learn more about Curse Maven

What's new

Shield Changes

  • Increased copper shield max stamina from 8 → 10
  • Increased copper shield stamina recovery from 0.53 → 0.66
  • Increased iron shield max stamina from 12 → 15
  • Increased iron shield stamina recovery from 0.96 → 1.2
  • Increased diamond shield max stamina from 16 → 20
  • Increased diamond shield stamina recovery from 1.6 → 2.0
  • Increased netherite shield max stamina from 20 → 25
  • Increased netherite shield stamina recovery from 2.66 → 3.33

Shields have been kept at a low power level for their entire existence, so with these changes we hope that shields can become a more permanent part of the gameplay loop.

Shield Enchantment Changes

  • Increased buckler shield arm time reduction from 4 → 5 ticks
  • Reduced buckler bookshelf power requirement from 2 → 1
  • Increased endurance max stamina increase from 4 → 5
  • Reduced endurance bookshelf power requirement from 2 → 1
  • Reduced vigor bookshelf power requirement from 2 → 1
  • Increased bashful stamina cost from 4 → 5
  • New: Repulsor Enchantment
    • When a shield enchanted with repulsor gets disabled, all mobs in an 120° cone with an 8 block radius in front of the player, will be knocked back 5 blocks
    • Repulsor is a treasure enchantment ‎

Mace Changes

  • Increased mace attack speed from 0.6 → 1
  • Knockback from the mace smash attack will no longer affect players
  • New: Collision Enchantment
    • Entities affected by the knockback from a mace smash attack will take (2 + 0.3(damage dealt)) damage
    • Conflicts with Wind Burst and Blustering
    • Collision is a treasure enchantment
  • New: Blustering Enchantment
    • Using (right-click) a mace with blustering will launch a wind charge
    • Blustering ability has a 3 second cooldown
    • Killing a mob while the ability is on cooldown will refresh it
    • The mace can still be used to attack while the ability is on cooldown
    • Conflicts with Wind Burst and Collision
    • Blustering is a treasure enchantment

Maces have always been a gimmicky weapon that can't really be used outside of scenarios that require a high amount of damage. These changes and new enchants aim to open up more scenarios to where players may want to use a mace, whether that be for AOE damage or just pure utility.

Trial Vault Loot Changes

  • Separated shield treasure enchantments into a different roll than the common shield enchantments
    • This loot roll has a weight of 1
  • Added repulsor to potential enchants that can be rolled on shield treasure enchanted books and shields
  • Added collision and blustering to the wind burst enchanted book roll
    • Increased mace treasure enchanted book weight from 2 → 6
  • Increased heavy core weight from 1 → 2
  • Reduced flow banner pattern weight from 2 → 1
  • Increased the chance to roll the rare loot pool (not unique) for both normal and ominous vaults

Trial Spawner Changes

  • Replaced cooked chicken from trial spawner loot table with cooked rabbit
  • Replaced steak from ominous trial spawner loot with rabbit stew
  • Reduced spawn delay for all slow ranged spawners from 160 → 60 ticks ‎

Mount Changes

  • All mounts will now drop their equipment upon death, regardless of cause
  • Reduced the max health of generated zombie and skeleton horses from 30 → 20
  • Increased the max health cap for zombie and skeleton horses from 30 → 40
  • When the max health of a zombie or skeleton horse is increased via horse training, it will gain poison 1 for 5 seconds
  • Skeleton horses no longer spawn in tamed
  • Skeleton horses can now be fed phantom sinew to improve taming rates
  • Skeleton horses can now be fed phantom sinew and will heal 3 health
  • Skeleton horses can now equip horse armor
  • Zombie horses can be fed red mushrooms to improve taming rates
  • Zombie horses no longer burn in daylight

Minor Changes

  • Mob griefing has been re-enabled
    • Upon loading into an existing world with mob griefing disabled, a message will appear informing you that mob griefing has been re-enabled
  • Creepers and ghasts will not destroy blocks with their explosions
  • Creepers, ghasts, and withers will not destroy items with their explosions
  • Reduced creeper fuse time from 24 → 20 ticks

Creeper lethality has gone down significantly since their rework. This change will hopefully make creepers less of a threat that can be ignored and walked past.

  • Villagers can now spawn iron golems again
  • Iron golems no longer drop iron ingots
  • Iron golems now drop 1 poppy instead of 0-2 poppies
  • Added a sound effect for retrieving a fishing rod from an angling table
  • Items will no longer be destroyed when struck by lightning
  • Mobs will now drop loot when killed by lightning
  • When a cache is destroyed, the contents of the cache will drop instead of also being destroyed
  • Reduced shulker box block hardness from 2 → 0.5
  • Renamed "Trident" to "Elder Trident"
  • Undead mobs no longer ignore poison and regeneration effects. Each effect will now have the inverse effect on undead mobs ‎

Bug Fixes

  • Fixed rhyolite brick stairs using the rhyolite block model
  • Fixed "Trims of Days Past" advancement having the wrong icon
  • Fixed respite enchantment granting stamina regeneration when a shield is disabled
  • Fixed freezing damage reducing heat every tick instead of every 10 ticks
  • Fixed honey bottles having the "Sticky" tooltip despite not applying the hindering effect
  • Fixed shears not being able to be smelted or blasted down into copper nuggets
  • Fixed zombies being unable to break down "open" doors
  • Fixed donkeys and mules being unable to receive health training
  • Fixed angling tables, reinforced wooden doors, and all cloth items from being unable to be used as fuel
  • Fixed gilden berries from giving much more nutrition than intended
  • Fixed sculk infusions being able to be combined in an anvil
  • Fixed zombie and skeleton horses from being unable to receive health training

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