beta-1.6.2
Curse Maven Snippet
What's new
General Loot Balancing
- Reduced looting enchantment chance for bonus drops from 50% → 10%
- Added: Raw hide can now be crafted using 9 leather fabric
- Increased leather fabric from weaving output from 8 → 16
- Increased bone meal crafting output from 1 → 2
Passive Mobs
- Reduced raw hide dropped from cows, mooshrooms, llamas, and trader llamas from 0-2 → 0-1
- Reduced feathers dropped from chickens from 0-2 → 0-1
Hostile Mobs
- Reduced rotten flesh dropped from zombies, zombie villagers, husks, and drowned from 0-2 → 0-1
- Reduced bones dropped from skeletons, bogged, parched, and strays from 0-2 → 0-1
- Reduced arrows dropped from skeletons from 0-2 → 0-1
- Bogged, parched, and strays no longer drop regular arrows when killed
- Reduced gunpowder dropped from creepers from 0-2 → 0-1
- Reduced string dropped from spiders and cave spiders from 0-2 → 0-1
- Reduced slime balled dropped from slimes from 0-2 → 0-1
- Increased prismarine shards dropped from elder guardians from 6-10 → 12-15
- Increased ghast tears dropped from ghasts from 0-1 → 1
- Increased wither skeleton skull from chance from wither skeletons from 2.5% → 3.33%
- Increased looting chance for wither skeleton skulls from 3.5% → 4.0%
Design Note: In the mid to late game, especially once players get looting on their weapons, players stack up on vast amounts of mob materials to the point where there is no need to venture out to collect more. These changes aim to reduce the amount of excess material that players can stockpile while also dampening the power spike looting grants. Some items that are tedious to grind have also gotten some adjustments to improve the process of obtaining them.
QOL Recipe Changes
- Changed prismarine bricks recipe to 4 prismarine outputs 4 prismarine bricks
- Changed dark prismarine recipe to 8 prismarine and 1 ink sac outputs 8 dark prismarine
- Changed sea lantern recipe to 4 prismarine shards and 1 prismarine crystal outputs 1 sea lantern
- Changed all candle dying craft recipes to 8 candles and 1 dye outputs 8 dyed candles
- Increased candle crafting output from 1 → 4
- Increased all stair crafting outputs from 4 → 6
- Increased all fence crafting outputs from 3 → 6
- Increased all trapdoor (excluding copper and iron) from 2 → 4
- Increased bricks crafting output from 1 → 4
- Increased nether bricks crafting output from 1 → 4
- Increased red nether bricks crafting output from 1 → 4
- Increased resin bricks crafting output from 1 → 4
- Increased flower pot crafting output from 1 → 3
Design Note: Gathering materials in the early-mid game is much more time consuming with the lack of powerful enchants and gear compared to vanilla’s progression curve. These changes add some more forgiveness to the resource input to output ratio so players aren’t disincentivized to build due to the amount of time that is needed to gather materials.
Miscellaneous Changes
- Reduced golden dandelion recipe requirement from 8 → 1 golden nugget
- Added stat tooltip to nautilus blessing potions
- Added modded workbench support to Just Enough Items
Bug Fixes
- Fixed certain armor pieces that have received changes not having the correct armor values on their upgraded versions
- Fixed "Swept Away" advancement being obtainable using spears
- Fixed copper, iron, and gold multitools not being able to be smelted or blasted down into their respective nugget types
- Fixed sculk infusions being able to be combined in a grindstone
- Fixed dreamcatchers being able to be combined in a grindstone
- Fixed copper trapdoors being uncraftable
- Fixed husks and parched dropping more sand than intended
- Fixed zombie villagers not sharing the same loot table as zombies
This mod has no additional files

