Portal (minigame)

Placing two portals allows you to instantly close distance between two locations.
White entrance buildings generate on the surface. Climb down to start a dungeon.

White entrance buildings generate on the surface. Climb down to start a dungeon.

Every dungeon starts in a lobby with the first chamber door.

Every dungeon starts in a lobby with the first chamber door.

A high ledge plus a side room behind glass. Only a portal gets you inside.

A high ledge plus a side room behind glass. Only a portal gets you inside.

Turrets fire at survival players who cross their laser.

Turrets fire at survival players who cross their laser.

Description

Ichun's Portal Gun mod, revived for modern Minecraft (Fabric 26.2). Shoot a blue portal and an orange portal onto any flat surface and walk, jump or fall between them.

Live portal view

Also on Modrinth: https://modrinth.com/mod/portal-gun-26.2

What's new in v5.4 (far portals, Portal 2 look, Sodium fix)

  • Far portals. Shoot a portal up to 800 blocks away and walk through it.
  • Sideways portals. If a wall has no room for an upright portal, it is placed sideways on the same wall. Portals can no longer overlap.
  • Portal 2 crosshair. Two crescents, blue and orange. Each one fills in when that portal is open.
  • Gun polish. The gun's light takes the colour of the last portal fired, and the claws move when you fire or grab.
  • Smooth robots. Turrets, Wheatley and GLaDOS have new rounded models. Turrets open up and show their guns when armed.
  • Deeper test chambers. Chambers sit well underground with a ladder shaft down from the entrance, and entrances are at least 6 chunks apart.
  • Sodium fix. Parts of the world no longer turn invisible near open portals.
  • Players and mobs seen through a portal move smoothly, corner portals show each other, and floor buttons need a cube.

What's new in v5.3 (Sodium fix)

  • Works with Sodium. Portals showed only the swirl when Sodium was installed. The live view now works with Sodium and Distant Horizons.

What's new in v5.2 (bigger, twistier test chambers)

Random dungeon flyover

  • Rooms vary in size. Every chamber gets its own length, width and ceiling height.
  • Dungeons turn. The exit door can be ahead, on the left wall or on the right wall, so every dungeon has a different shape.
  • Side rooms. Some chambers keep part of the puzzle in a side room. Some side rooms sit behind a window, and only a portal gets you in.
  • Difficulty grows about 25% per room. Later rooms mix ledges, pits, faith plates, more buttons and more turrets.
  • Dungeons are protected. Walls, doors, floor buttons, faith plates and ladders inside a dungeon cannot be mined, blown up, pushed or picked up with the gun.
  • The light mast on the entrance building is gone.
  • Portal shots pass through glass, glass panes and iron bars.
  • Fixed being pushed through the wrong portal when two portals share a corner block.
  • Fixed double shots: both triggers share one short cooldown.
  • Dungeon entrances are more common, and /portalgun locate prints the nearest one.

Walking through a test chamber

What's new in v5 (Test Chambers)

  • Test chamber dungeons. White entrance buildings generate on the surface in new chunks. Walk in, climb down, and solve 5 to 15 puzzle rooms in a row. Rooms are random, so no two dungeons are the same, and each room is harder than the last. A reward chest waits in the last room, and long dungeons end with a boss.
  • Turret, Wheatley and GLaDOS. Turrets fire at survival players who cross their laser. Wheatley follows you and talks. GLaDOS is a boss with 150 health.
  • Test chamber gear. Weighted Storage Cube, Weighted Companion Cube, Floor Button (redstone signal while a cube or player is on it), Aerial Faith Plate and Long Fall Boots.
  • Recursive portal view. Two portals that face each other show the view inside the view.
  • New portal gun model with three claws that open when you carry something.
  • The gun no longer dips when you fire the orange portal.
  • Carried blocks and mobs move smoothly, stay in your grip through portals, and carried grass and plants are no longer invisible.
  • Portal glow on stone at night is about 18% dimmer.

How to install

  1. Install Fabric Loader 0.19 or newer for Minecraft 26.2.
  2. Put Fabric API in your mods folder.
  3. Put the Portal Gun jar in the same mods folder and start the game.

How to get the gun

Creative inventory, Tools & Utilities tab. Or run /give @s portalgun:portal_gun.

Controls

  • Left click: shoot a blue portal
  • Right click: shoot an orange portal
  • G: grab / drop the mob or block you're looking at
  • V: clear your portals

You can rebind G and V under Options > Controls > Key Binds. Controller players using Controllable can bind "Grab Mob" to any button in Controllable's settings.

Performance

Portal views render at half resolution with a 6 chunk view distance by default, so the mod runs well on handhelds such as the ROG Ally and Steam Deck. For sharper views on a strong PC, add these JVM arguments: -Dportalgun.viewScale=1.0 -Dportalgun.viewDistance=10

 

If you like these mod revivals and want to see more, support development on Patreon: https://patreon.com/123black

Portal (minigame) Team

profile avatar
  • 1
    Followers
  • 7
    Projects
  • 2.0K
    Downloads

Just adding/updating old mods and such. Follow to support me. (Donations would be helpful, the more I make, the more time I can take off work, the more I can work on things like this full time instead.)

More from BlackSpectre512View all

  • Tale of Kingdoms: The Shattered Crown project image

    Tale of Kingdoms: The Shattered Crown

    A full RPG campaign for Minecraft. Join the Guild, follow a 105-quest main story, learn 30 spells, explore fifteen towns, rescue survivors and build your own kingdom. A Fabric 26.2 revival of the classic mod.

    • 275
    • October 20, 2026
  • Black's MCM project image

    Black's MCM

    Turn mods on and off and open every mod's settings from one clean, controller-friendly list.

    • 2
    • October 19, 2026
  • Fallen Star: Starfall Events project image

    Fallen Star: Starfall Events

    Stars fall on rare nights. Race to the landing site for star shards and new gear, and face the Star Sovereign boss for permanent passives.

    • 143
    • October 14, 2026
  • Rain and Water project image

    Rain and Water

    Realistic rain, reflective water, wet surfaces, puddles, and wet-looking players and mobs for Fabric.

    • 307
    • October 5, 2026
  • Tale of Kingdoms: The Shattered Crown project image

    Tale of Kingdoms: The Shattered Crown

    A full RPG campaign for Minecraft. Join the Guild, follow a 105-quest main story, learn 30 spells, explore fifteen towns, rescue survivors and build your own kingdom. A Fabric 26.2 revival of the classic mod.

    • 275
    • October 20, 2026
  • Black's MCM project image

    Black's MCM

    Turn mods on and off and open every mod's settings from one clean, controller-friendly list.

    • 2
    • October 19, 2026
  • Fallen Star: Starfall Events project image

    Fallen Star: Starfall Events

    Stars fall on rare nights. Race to the landing site for star shards and new gear, and face the Star Sovereign boss for permanent passives.

    • 143
    • October 14, 2026
  • Rain and Water project image

    Rain and Water

    Realistic rain, reflective water, wet surfaces, puddles, and wet-looking players and mobs for Fabric.

    • 307
    • October 5, 2026