Populations
(Fabric)

Villages full of people: villagers become men and women with names, player skins
and families, and they stand up for each other.
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FEATURES
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People
- Every villager is a man or a woman with a player skin: Steve-style for men,
Alex-style (slim arms) for women.
- Each village stays close to half men, half women. That includes newborns,
spawn eggs and villagers already in your world.
- Every villager gets a random first and last name, also used in death
messages. A name tag still renames them.
- Name tags are always shown: name, job and health, for example:
Jennifer Cole
Armorer
40/40
- Children are half size.
- No more "hmm" sounds: when hurt or killed.
Families
- Only a man and a woman can have a baby, whether they breed on their own or
you feed them.
- Their first baby makes them partners for life: she takes his last name, and
so does the baby.
- Partners only have children together while both are alive, even when far
apart or turned into a zombie villager.
- If one partner dies, the other may start a new family. A widow takes her new
partner's name; her earlier children keep their father's.
- A zombified and cured villager is still the same person.
Health and fighting
- Adults have 40 health, children 20. Everyone heals 1 health every 2 seconds
after 10 seconds out of combat.
- Adults fight back against mobs and players that hurt them, in armor and with
a sword (leather and stone by default). They hit like a player with that
sword. The gear never breaks or drops and is gone after the fight.
- Help comes one villager at a time. Each hit a villager takes has a chance to
call one helper (10% on the first hit, 20% on the second, up to 60%).
- At half health a villager stops fighting and runs. Every hit it takes while
running calls one more helper for sure.
- Villagers calm down 10 seconds after the fighting stops, or when the
attacker is far away.
- Children never fight (they always run).
Iron golems
- 30% faster, 25% stronger, and spot enemies from 32 blocks (can be turned
off).
- Golems still spawn the normal vanilla way.
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COMMANDS
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/pop Open the settings screen. (World owner or operators.)
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SETTINGS
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Change them with /pop. Saved in config/populations.json.
stronger_golems true Faster, stronger golems with longer sight.
villagers_defend_themselves true Villagers fight whoever hurts them.
villagers_can_aid_others true Villagers come to help each other.
villager_armor leather none, leather, chainmail, copper, iron,
gold, diamond, netherite
villager_sword stone wood, stone, copper, iron, gold,
diamond, netherite
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HQ COMPATIBILITY
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With the HQ mod installed, a "Populations" button in the HQ list opens /pop.
Without HQ the mod works exactly the same.
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COMPATIBILITY & NOTES
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- Changes vanilla villagers. It doesn't add new ones, so villages, trading
and jobs work as normal.
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CHANGELOG
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1.0.0
- First release.

