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PoliticsMod

Turn Minecraft into a geopolitical simulator.
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politicsmod-fabric-1.20.1-0.3.jar

File namepoliticsmod-fabric-1.20.1-0.3.jar
Uploader
Krona04Krona04
Uploaded
Sep 20, 2026
Downloads
9
Size
734.1 KB
Mod Loaders
Fabric
File ID
8932884
Type
R
Release
Supported game versions
  • 1.20.1
  • 1.20

Curse Maven Snippet

Fabric

modImplementation "curse.maven:politicsmod-1409021:8932884"

Learn more about Curse Maven

What's new

Changelog

v0.3 — Fabric, Market & Management

🚀 New Features

Fabric Support

  • PoliticsMod now runs on Fabric as well as NeoForge (Minecraft 1.21.1), built from a single codebase with Architectury.

Trade Warehouse — Inter-Country Market

  • The Trade Warehouse has been completely reworked into a global market between nations.
  • Selling: any citizen can list the item in their hand for a price. The item is held by the market until it's sold or withdrawn.
  • Buying: leaders and mayors buy goods from other nations with the treasury. Items go straight to the buyer's inventory, and the money goes to the seller's treasury.
  • Diplomacy matters: nations at war can't trade (embargo). Allies trade without the market fee.
  • The seller's online citizens are notified of every sale.
  • Listings are stored in world data, so breaking a warehouse doesn't remove your goods.

Server Configuration

  • New config/politicsmod.json with 18 settings: claim prices, upkeep, tax income, economy cycle length, war cost and cooldown, vault and embassy bonuses, radar range, and market fee and limits.
  • Invalid values are corrected automatically, and missing keys are added after updates.
  • New command: /politicsmod reload reloads the config without a restart (operators only).

🎮 Gameplay & Security

Survival Support (first step)

  • The Trade Warehouse now works in Survival mode: it has a crafting recipe (chest, gold ingots and planks), drops when broken, and is mined faster with an axe.
  • Other PoliticsMod blocks remain Creative-only for now.

Anti-Exploit Protection

  • All market actions are validated on the server: role, treasury funds, embargo and listing availability.
  • Items are removed from the player's hand at the moment of listing, so they can't be duplicated.
  • Market actions only work while standing next to a warehouse.

🖥️ UI & Localization

Dashboard Overhaul (K)

  • Three new tabs:
    • Citizens: member list with roles and online status. Invite, kick, and promote or demote mayors.
    • Diplomacy: relations with every nation. Declare war, propose an alliance or peace, and accept or reject incoming proposals.
    • Economy: treasury and limit, income breakdown (tax blocks, federal tax, embassies), upkeep, tribute and net result per cycle. Leaders can adjust the federal tax rate with ±1/±5 buttons.
  • Actions are shown according to your role and follow exactly the same rules as the chat commands.

Market Screen

  • New Trade Warehouse interface with Market and Our Listings tabs, item tooltips and pagination.

🐛 Bug Fixes

  • Fixed a crash on dedicated servers during startup (invalid dist DEDICATED_SERVER) caused by client-side GUI classes being loaded on the server.
  • Fixed /politicsmod info showing an incorrect net income: it ignored embassy bonuses and counted city tax blocks as national income. It now matches the actual economy cycle.
  • Fixed claim prices being defined separately for the /politicsmod claim command and the map GUI, which could make them disagree.
  • Fixed claim messages showing hardcoded amounts (500$ / 100$) instead of the real price.
  • Fixed player roles appearing in Russian on the dashboard regardless of game language.

⚠️ Important Notes

  • New required dependency: Architectury API on both loaders. Fabric also requires Fabric API. GeckoLib is still required.
  • The old 27-slot Trade Warehouse has been removed. Any items stored in previously placed warehouses will be lost.