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PoliticsMod

Turn Minecraft into a geopolitical simulator.
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Description

🏛️ PoliticsMod

Build Nations. Manage Economies. Rule the World.

PoliticsMod Banner

⚠️ EARLY DEVELOPMENT WARNING

This mod is currently in Early Access (v0.3). Features are subject to change and bugs may occur.

  • Loaders: NeoForge, Forge (1.20.1) & Fabric
  • Minecraft Version: 1.21.1 & 1.20.1
  • Game Mode: Designed for Creative Mode & Roleplay (RP) Servers. The Trade Warehouse also works in Survival.

Required


📖 About

PoliticsMod brings a full political and economic simulation layer to Minecraft. Unlike simple land-claim mods, PoliticsMod models the inner life of a nation — founding a capital, governing cities, managing a treasury, trading with other nations, conducting diplomacy, and watching your borders.

Whether you are running a small kingdom or a massive empire on an RP server, this mod gives you the tools to secure territory, manage citizens, and simulate a living country.


✨ Features

🏳️ State Management

  • Found Your Nation — Place the Founding Stone, right-click it, and enter your country name. One nation per player.
  • Dashboard — Press K to open the management screen with five tabs: Overview, Map, Citizens, Diplomacy and Economy.
  • Custom Flag — The leader pastes a direct PNG link on the Overview tab; the flag is shown in the dashboard.
  • Roles — Leader, Mayor, Citizen. Leaders appoint mayors from the Citizens tab or with /politicsmod setrole.

🏙️ Cities & Territory

  • City Stones — Place a City Stone to found a city within your territory.
  • Chunk Claiming — Select chunks on the Map tab and assign them to your country or a city, or use /politicsmod claim.
  • Borders — Territory borders are drawn in the world. Toggle them with /politicsmod borders and switch style (Lines, Walls, Corners) with /politicsmod borders style.
  • Territory Trading — Stand in another nation's chunk and offer a price; their leader accepts or rejects the offer standing on that chunk.

👥 Citizens

  • Invite, kick and promote players from the Citizens tab (leaders and mayors).
  • Kicking and changing roles requires the player to be online.

💰 Economy

  • Treasury — Every nation has a balance, shown in the HUD and the Economy tab.
  • Tax Blocks — Place up to 4 per chunk on your territory to earn income every economy cycle.
  • Federal Tax — Tax blocks inside cities fill the city treasury; the leader sets the federal tax share that goes to the nation.
  • Upkeep — Each claimed chunk costs upkeep every cycle.
  • Vault — Each Vault raises the treasury limit. Right-click it to see the current limit.
  • Residential Buildings — Simulate population based on housing near the block.

🛒 Trade Warehouse — Market

  • Build a Trade Warehouse on your territory to access the global market between nations.
  • Sell: any citizen lists the item in their hand for a price.
  • Buy: leaders and mayors buy other nations' goods with the treasury.
  • Embargo: nations at war cannot trade. Allies trade without the market fee.
  • Works in Survival: crafted from a chest, gold ingots and planks.

🤝 Diplomacy

  • Declare war, propose an alliance or peace, and accept or reject proposals from the Diplomacy tab.
  • Declaring war costs money and has a cooldown.
  • Surrender ends a war with a tribute: the losing nation pays a share of its income every cycle.
  • Allied players cannot attack each other.
  • Secession: if the federal tax is too high, a mayor can declare their city independent.

🏦 Embassy

  • Place an Embassy on your territory and link it to another nation with /politicsmod embassy link <country> while standing in its chunk.
  • Each linked embassy gives an income bonus every cycle, suspended while the two nations are at war.

📡 Radar

  • Place a Radar on your territory.
  • When players from a nation you are at war with enter its range, all your online citizens get a HUD alert.

🛡️ Protection

  • Outsiders in Survival cannot break or interact with blocks inside your territory.
  • During a war, enemies can break blocks in your border chunks.

📊 HUD

  • Current country and city, your nation's treasury, and active radar alerts.

🚀 Quick Start

  1. Switch to Creative Mode and open the PoliticsMod tab in your inventory.
  2. Place the Founding Stone and right-click it — enter your country name.
  3. Place a City Stone and name your first city.
  4. Press K → Map tab → select chunks and claim them.
  5. Place Tax Blocks (up to 4 per chunk) to start earning income.
  6. Invite players on the Citizens tab.
  7. Build a Trade Warehouse and start trading with other nations.
  8. Link an Embassy to a partner nation and place a Radar to watch your borders.

🔧 Commands Reference

Most actions are also available in the dashboard (K).

Nation & Citizens

Command Who Description
/politicsmod info Member Nation summary: role, treasury, income and upkeep
/politicsmod invite &lt;player&gt; Leader / Mayor Add an online player as a citizen
/politicsmod kick &lt;player&gt; Leader / Mayor Remove a citizen
/politicsmod setrole &lt;player&gt; &lt;mayor|citizen&gt; Leader Change a citizen's role
/politicsmod claim [city] Leader / Mayor Claim the current chunk for the nation or a city
/politicsmod claim_radius &lt;radius&gt; [city] Leader / Mayor Claim chunks around you
/politicsmod pay &lt;country&gt; &lt;amount&gt; Leader Transfer money to another nation

Cities & Taxes

Command Who Description
/politicsmod tax federal &lt;0-99&gt; Leader Set the federal tax rate
/politicsmod tax info Member Tax overview
/politicsmod city setmayor &lt;city&gt; &lt;player&gt; Leader Appoint a city mayor
/politicsmod city info [city] Member City treasury and mayor
/politicsmod city secede Mayor Declare your city independent (needs a high federal tax)

Diplomacy

Command Who Description
/politicsmod diplomacy war &lt;country&gt; Leader Declare war
/politicsmod diplomacy alliance &lt;country&gt; Leader Propose an alliance
/politicsmod diplomacy peace &lt;country&gt; Leader Propose peace
/politicsmod diplomacy surrender &lt;country&gt; Leader Surrender and start paying tribute
/politicsmod diplomacy accept / reject Leader Answer an incoming proposal
/politicsmod diplomacy status [country] Member Show relations
/politicsmod diplomacy tribute Member Show tribute obligations
/politicsmod diplomacy tribute cancel &lt;country&gt; Leader Release a nation from paying you tribute

Territory & Embassies

Command Who Description
/politicsmod territory offer &lt;price&gt; Leader / Mayor Offer to buy the chunk you stand in
/politicsmod territory accept / reject Leader (owner) Answer the offer for the chunk you stand in
/politicsmod territory offers Leader List incoming purchase offers
/politicsmod embassy link &lt;country&gt; Leader / Mayor Link the embassy in your chunk
/politicsmod embassy unlink Member Unlink the embassy in your chunk
/politicsmod embassy info Leader List your embassies

Client & Admin

Command Who Description
/politicsmod borders Anyone Toggle border rendering
/politicsmod borders style Anyone Switch border style
/politicsmod reload Operator Reload config/politicsmod.json

⚙️ Configuration

Server settings live in config/politicsmod.json and are created on first launch. Change values and run /politicsmod reload.

Group Settings
Territory countryChunkPrice, cityChunkPrice, upkeepPerChunk
Economy economyCycleTicks, incomePerTaxBlock, maxTaxBlocksPerChunk, baseMaxBalance, vaultBalanceBonus, embassyIncomeBonus
Diplomacy warCost, warCooldownMinutes, tributeRateDefault, secedeThresholdPercent
Market marketFeePercent, maxListingsPerCountry, maxListingPrice
Radar radarRangeChunks, radarCheckTicks

📦 Blocks

Block Description
Founding Stone Founds and manages your nation
City Stone Founds a city
Residential Building Simulates housing & population
Tax Block Passive income every economy cycle (max 4 per chunk)
Embassy Income bonus from a linked partner nation
Radar Alerts citizens when enemies at war come near
Vault Raises the treasury limit
Trade Warehouse Access to the market between nations (works in Survival)

🌍 Localization

Fully localized in seven languages — all in-game messages, HUD and GUI labels follow the player's language setting:

Language Code
English en_us
Russian ru_ru
Ukrainian uk_ua
Polish pl_pl
German de_de
French fr_fr
Spanish es_es

⚖️ License

Licensed under the GNU General Public License v3.0 (GPL-3.0).

  • Modpacks: Free to include in any modpack.
  • Source Code: Available on GitHub. Free to view, modify, and distribute — any derivative work must also be released under GPL-3.0.
  • Distribution: Redistribution permitted provided the source code is made available and the original license file is included.

🐛 Bug Reports & Suggestions

Found a bug or have a feature idea?
Please open an issue on the GitHub Issues Page.

The PoliticsMod Team

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