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PlayerRevive: First Aid Edition

An enhanced 1.12.2 fork of PlayerRevive featuring seamless First Aid compatibility, Totem fixes, and high-stakes tactical revival mechanics.

PlayerRevive: First Aid Edition (1.12.2)

PlayerRevive: First Aid Edition is a drop-in, modpack-optimized fork of CreativeMD's PlayerRevive for Minecraft 1.12.2.

It solves long-standing modpack incompatibilities most notably fixing the notorious First Aid instant death/limb desync issue and Totem of Undying bypasses while introducing high-stakes, tactical revival mechanics for multiplayer co-op.


⚠️ Credits & Open Source Notice

This project is an open-source continuation and enhancement distributed under the GNU General Public License v3 (GPL-3.0).

Huge thanks and full credit to CreativeMD for creating the original mod and its visual framework.


🌟 Why Choose This Fork?

If you are running a 1.12.2 modpack with First Aid, PotionCore, or hardcore survival mechanics, the upstream version of PlayerRevive often causes players to die instantly when their head or torso drops to 0 HP, bypassing the bleedout state completely.

This fork addresses these pain points with zero compromises:

🩺 Seamless First Aid Compatibility

  • Downed players with 0 HP on head or body are safely caught by PlayerRevive before First Aid calls its internal death trigger.
  • Critical parts are preserved at ≥ 1.0  HP while bleeding.
  • When revived, First Aid's damage model is updated and automatically synchronized to the client with MessageSyncDamageModel.

🛡️ Totem of Undying & PotionCore Support

  • Totem of Undying: Holding a Totem in either hand takes priority over bleeding. When you take fatal damage, your Totem pops normally with vanilla sound, animations, and absorption/regeneration effects instead of forcing you into a bleedout.
  • PotionCore Revival: Players under the effect of PotionCore's Revival potion will consume the effect and heal immediately without downing.

⚔️ Tactical, High-Stakes Reviving

  • Helper Vulnerability: Players actively reviving a teammate take increased damage (configurable, default 1.65x – 3.0x). Teammates must provide cover or clear mobs first.
  • Hit Interruption: If the reviving player is damaged by an enemy, the revive progress resets back to 0.
  • Countdown Pausing: While a teammate is actively reviving you, the bleedout countdown timer pauses, ensuring clutch rescues are rewarded.
  • Rebalanced Timing: Default revive duration set to 10 seconds (200 ticks) and bleedout survival time set to 2 minutes (2400 ticks).

🔒 Movement & Physics Fixes

  • Downed players cannot slide, bunny-hop, or jump away while bleeding out (motionX = 0, motionZ = 0, motionY <= 0).
  • Pressing ESC or the Inventory key while bleeding out will not accidentally close the revive GUI.

📶 Dual-Channel Synchronization

  • Employs Forge's SimpleNetworkWrapper channel alongside CreativeCore to eliminate packet loss and ghost bleedout states on multiplayer servers.
  • Automatically syncs bleeding state to players entering render distance (PlayerEvent.StartTracking).

👤 Singleplayer Toggle

  • Want to test configs, companion mods, or mechanics in singleplayer? Set enableInSingleplayer = true in config/playerrevive.cfg.

📋 Requirements & Installation

  1. Minecraft Forge 1.12.2 (Build 14.23.5.2847 or newer recommended).
  2. CreativeCore (Version 1.10.71 or newer for 1.12.2).
  3. (Optional) First Aid and/or Potion Core.

Simply drop PlayerRevive-FirstAidEdition-1.2.41.jar into your mods/ directory. It acts as a drop-in replacement for the original PlayerRevive.


⚙️ Default Configuration (config/playerrevive.cfg)

# General Settings
playerReviveTime=200                  # Revive time in ticks (200 = 10s)
playerReviveSurviveTime=2400          # Bleedout survive time (2400 = 120s)
exhaustion=0.04                       # Exhaustion added to helper per tick

# Combat Mechanics
damageMultiplierWhileReviving=3.0     # Damage multiplier on helpers
damageMultiplierMin=1.65              # Min random multiplier
damageMultiplierMax=3.0               # Max random multiplier
multiplyOnlyEntityDamage=true         # Only multiply mob/player damage
resetProgressOnDamage=true            # Reset progress when helper is hit
stopTimerWhileReviving=true           # Pause timer during active revive

# Mod Integrations
enableFirstAidCompatibility=true      # First Aid limb death prevention
enableTotemCompatibility=true         # Vanilla Totem priority
enablePotionCoreRevivalCompatibility=true # PotionCore Revival priority
enableInSingleplayer=true             # Singleplayer support toggle
 

📦 Modpack Policy

You are free to include this mod in any public or private modpack on CurseForge, Modrinth, FTB, or Technic under the terms of the GNU GPLv3. No separate permission is required.

PlayerRevive: First Aid Edition Team

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Electronic & Computer Engineering student and open-source developer. Crafting performant mods, tools, and systems. Passionate about quality-of-life utilities, clean code, and bringing great mechanics across ecosystems.

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