player_system-0.0.8-Looks-01.jar
Curse Maven Snippet
What's new
0.0.8
- Cataclysm structure dungeons now join the random pool of Tower floors
(kill-all and boss floors, from rank D up; floors 1-10, wave and rest floors unchanged).
If a structure can't be built, the next floor is redrawn.
- New gate and portal looks: Rift, Sigil and Pylons. A style is drawn at random for each new gate.
- Rank changes size, colour and detail across five bands; the highest band gets a column of light.
- Exit portal is now a light ghost in the style of the gate you entered through.
- Old gates keep the legacy look. Rebuild one with /playersystem gate restyle <id> <style>.
- /playersystem gate place <rank> style <style> places a gate of a chosen style.
- New client option gateAnimations turns off the moving decor (rings, orbiting stones, halo, beam).
- Gate entry reach raised from 6 to 9 blocks, so tall rifts can be entered from their lower part.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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