
🌌 Player System
Step into a manhwa-style RPG progression! Awaken your rank, spend stat points, fuse skills, pick classes, and clear gates, dungeons, and a Tower all guided by a floating holographic System window.
Player System brings a full manhwa-inspired progression layer to Minecraft. Awaken your true potential, unlock your personal floating System window, and climb the ranks from an E-Rank novice to a legendary SSS-Rank Hunter!
Designed to work fully standalone on NeoForge 1.21.1, while serving as an extensible foundation for modpacks, datapacks, and addon mods.
⚡ How to Activate the System
Unlike typical mods that start immediately upon world creation, Player System requires an awakening trigger to unlock its powers:
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Experience Death: To activate the System, your character must die for the first time in the world.
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Safe for Hardcore Mode: Don't worry, this mechanic works safely and seamlessly even in Hardcore mode, allowing you to unlock the System without losing your world!
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Claim Your Power: Once you respawn after your initial death, the System will fully awaken and be ready to use.
📊 Awakening, Stats & Holographic HUD
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Rank Awakening: Awaken upon your initial death to roll your innate rank (from E up to SSS). Your rank determines the caps for your stat growth.
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Dynamic Stats: Spend stat points freely on health, attack power, movement speed, mana capacity, and more. Features instant allocation, point suspension, and full respec options.
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The System Window: Press
Ito open your personal 3D holographic interface in the world, featuring tabs for Status, Class, Skills, Quests, Shop, Tower, Wiki, and Options. -
Full Visual Customization: Toggle opacity, adjust UI scale, configure custom keybinds, and choose whether your window and ranking position are visible to other players on the server.
⚔️ Skills, Fusions & Classes
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Uncapped Skill System: Learn active and passive skills via the skill tree, quest rewards, trials, or the System Shop.
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Synthesis & Evolution: Train your skills to ascend them into stronger forms, or combine compatible abilities in the Synthesis Tab to unlock entirely new powers!
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Combat Mechanics: Utilize echo effects, solar flares, miasmas, invincibility windows, and kill-streak damage boosts.
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Class Progression: Pick a class path and follow its upgrade chains to specialize your playstyle and combat role.
📜 Quests, Shop & Rankings
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Dynamic Quests: Accept or decline daily and procedural quests. Risk penalties (mob swarms, item loss, or death risks) for high-value rewards like System Coins, rare items, skills, and titles.
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System Shop: Spend System Coins on consumables, recovery kits, scrolls, emergency supplies, and rare skills.
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Titles & Leaderboards: Complete achievements to unlock stat-boosting titles, register on the Hunter Board, and compete on server-wide player rankings.
🏰 Gates, Dungeons & The Tower
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Gate Breaks & Rifts: Explore randomly appearing Gates that lead to treacherous labyrinths filled with custom bosses, traps, and unique death/grave handling.
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Party System: Form parties with other players to share loot, claim first-clear rewards, and enjoy anti-farm protections.
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The Keep & Tower: Conquer a 10-floor Keep featuring 7 difficulty levels, traps, secret vaults, per-floor time records, and direct-to-pouch protected loot drops!
🛠️ Mobs, Items & Progression
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Ranked Mobs: Mobs spawn with randomized ranks, affixes, and promotion states, ensuring every encounter remains unpredictable.
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Ranked Equipment: Discover ranked weapons, artifacts, and "cheat death" gear effects.
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Survival Kits: Utilize custom Starter Kits, Bandages, Repair Kits, and Recall Scrolls with unique textures and animations.
🔮 Datapack & Modpack Support
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100% Extensible: Quests, skills, skill fusions, classes, and rewards are managed via datapacks, allowing modpack creators to customize the entire experience.
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Developer API: Includes registries for custom quest objectives, rewards, penalties, and integration hooks for other mods.
🚧 Work in Progress & Roadmap
Current Focus:
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UI Native Layouts: Migrating older window tabs to native renderers so every tab matches the Status tab layout.
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Evolutions & Titles: Expanding skill evolution trials, unlockable titles, and unique progression paths.
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Balance & Scaling: Fine-tuning combat mechanics, stat impact, and rank scaling based on ongoing playtest feedback.
Coming Next:
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Tower & Dungeons: Additional Tower floors, diverse dungeon themes, and fresh environmental layouts.
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World & Structures: Enhanced structure generation across dimensions, including custom portals.
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Mobs & Equipment: Unique Gate bosses and custom mobs with dedicated models and AI behavior, alongside an expanded armory of items and ranked gear.
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Skills & Synthesis: A broader pool of active and passive skills, new fusion recipes in the Synthesis tab, and upgraded visual/particle effects.
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Quests & Progression: More daily and procedural quests, hidden Spire mechanics, and integrated HUD overlay strips (mana bar over XP, custom level plate).
🔌 Requirements & Installation
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Minecraft: 1.21.1 on NeoForge (Java 21 required).
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Installation: Install on both client and server.
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Default Keybind: Press
Iin-game to initialize your System.
Found a bug or have a suggestion? Report it on GitHub.

