PixelBudget 0.1.0 (NeoForge, MC 26.3)
Curse Maven Snippet
What's new
Added
- PixelBudget draws the 3D world at a resolution of its own, with menus, the HUD and text left at the window's resolution. The size is a percentage of the window (10% to 200%), a fixed width and height, or a pixel count that stays the same when the window is resized, with Performance, Balanced and Quality presets.
- On a high-DPI screen (a Retina display, a 4K laptop screen) the whole game is drawn at standard resolution by default, which makes it a lot faster there. Menus and text look as on a screen without Retina.
/pixelbudget window fullor the settings keep the screen's full sharpness; it applies when the game starts. - On a high-DPI screen the world is drawn at no more than 2560 × 1440 worth of pixels by default. On an ordinary screen it stays at the window's size. The limit is a setting,
/pixelbudget auto <megapixels>and-Dpixelbudget.auto. - The F3 screen shows the size the world is drawn at, under the display's size.
- PixelBudget comes in English and Dutch.
- Sharp or smooth stretching of the world to the window.
- A settings screen (with YACL installed),
/pixelbudgetcommands and-Dpixelbudget.*launch options. Changes apply straight away and are saved; launch options win for that launch only.
This mod has no additional files

