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Phayriosis Parasite Infection

Adds Tons Of Unique Infection Themed Content

File Details

phayriosisreborn-0.0.6.0-the putrid waters-forge-1.20.1.jar

  • R
  • Jan 3, 2026
  • 8.63 MB
  • 3.5K
  • 1.20.1
  • Forge

File Name

phayriosisreborn-0.0.6.0-the putrid waters-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:phayriosis-parasite-infection-1032144:7413871")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

BIG THINGS:

 

Added another elite parasite, the immaculate stalker

 

Added the converted fish

 

Added the converted squid

 

Added the converted dolphin (made by whackyaxis)

 

Added the carapace tool set (with halberd)

 

Added conv husk

 

Added command to increase the max infectable hardness and another command to set phay to its max power

 

Added new wood set (currently not obtainable)

 

SMOL THINGS:

 

Converted wandering traders do way more damage depending on if you have insanity or if it is invisible 

 

Elite parasites naturally heal

 

When an airborne parasite dies, it now falls down

 

Fixed the phayrilesh/phayrium/phayross variants doing their special things to parasites

 

Unrefined dravarium and unrefined dravarium-495 can now be centrifuged, and the recipe for unrefined dravarium-495 has been changed to give only 1 

 

Added the mind hourglass

 

When an entity dies with the burrowed effect, they release a phayrector

 

When a phayrector is below half hp, it can burrow into its target

 

Added particles relating to radiation

 

Added a cap of 20 to the elite’s percentage damage

 

The foreign blood effect and radiation damage now bypasses armor

 

Added 4 new food items

 

Added pustules which grow from conv and primordial remains

 

When a nestmind is present, basic converted will sometimes just die if there are no targets nearby

 

Parasites with fodder will now despawn even if they are targeting something, but they will despawn twice as slow

 

Nestbeacons can now turn converted blood around them into infestation

 

The infested effect will only spawn ensnarings on you if you are on the ground

 

The trapdoor recipes now give double what they usually give