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Phayriosis Parasite Infection

Adds Tons Of Unique Infection Themed Content

File Details

phayriosisreborn-preparation-0.3.1.0-forge-1.20.1.jar

  • R
  • May 9, 2026
  • 12.71 MB
  • 2.1K
  • 1.20.1
  • Forge

File Name

phayriosisreborn-preparation-0.3.1.0-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:phayriosis-parasite-infection-1032144:8065394")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Mobs:

 

Added the monstrosity, a new advanced+ unit that only spawns if the parasites have adapted to radiation

 

Nuclei, nestminds, and hiveminds will now special-evolve certain parasites into stronger ones around them when threatened. The special evolutions are: converted bee - injector, gory mass - gory beast, patroller - hunter, converted spider - hatchery, and infester - tank.

 

The bones placed by the conv skeleton’s death now decay into air

 

If parasites have adapted to radiation, bombs do an extra 10 damage and increase the radiation of the hit mobs by 5

 

Gave bombs a new explosion sound

 

Converted spiders now need a group of 4 in order to create a spider nest



Blocks:

 

Increased the hardness of nestminds, hiveminds, and mindtissue

 

Instead of random tick speed, nestminds and hiveminds now tick once every minute

 

Nestminds, hiveminds, and dreadminds can now deploy a blightlord to your skybase

 

Teeth worms now eat converted skeletons

 

Retextured nestminds and hiveminds

 

Retextured the biometal machinery component

 

Retextured the block of rubber



Items: 

 

All tech armor glows in dark places (all of this code was made by Jack, creator of moss overgrowth)

 

Added 2 new syringes, nutrition and adrenaline 

 

Added rich coal

 

Added night vision toggle for tech armor

 

Retextured all the batteries



Other: 

 

Completely remade the small lab

 

Added 3 new enchantements: serrated, malx forging, and hyperefficiency

 

Added 2 new adaptations: water (from the nestmind and hivemind) and sound (from the hivemind)

 

Added advancements for radiation

 

Nerfed the radiation adaptation so instead of making all parasites immune  to radiation, they now remove 1 radiation point from themselves about every 2.5 seconds if they are irradiated. 

 

Edited the loot tables of some of the structures



Bug fixes:

 

Fixed the converted spider’s step sound being “spider dies”