Description
Welcome to Paxium's mod page!
1. What is "Paxium"? - Paxium is a simple Paxel mod that I made with the intent of make inventory management a bit more convinient. The name is meant to be a wordplay of sorts.
2. How is my mod "compatible" with others? - If a mod introduces tools, like allthemodium's tools, then my mod looks for the compat's mod id and then just registers the item, every paxel from every other mod is present, but won't load unless the correct mod is on the modpack, I made it that way to prevent bloat.
3. Why use your mod? If you want to have paxels in your modpack, a more consistent toolset across your modpack and not have bloat, then my mod works for you
🔗 Compats
🚧 Roadmap
1. Compatibility - I want to just add paxels from other mod's materials, thus the compatibility, I make it all manually, so it avoids generating unnecessary paxels from unnecessary materials.
2. Config - As much as the goal of the mod is bridging other mods by introducing paxels from my mod with their materials, I do understand that for modpack makers, some people won't agree on which materials should have paxels, or maybe they'll even remove certain tools from mods to keep everything tidy.
That being said, if there's a mod you'd like to see supported, feel free to suggest it!
If it makes sense for Paxium, I'll definitely consider adding compatibility for it ;)
❤️ Credits
Special thanks to the Mekanism team for creating the textures used for the diamond and netherite paxel from the Mekanism Tools addon. I obviously took a lot of inspiration from their sprites, but I also wanted to keep my modpack lightweight and avoid adding unnecessary content. Nothing against the work of the Mekanism team, of course—it’s simply what works best for me, and maybe someone else is on the same boat :D
My mod is a fork of Paxels for Dummies, however the framework for compatibility was made by me. I'll soon upload the code


