Paxi is a simple mod for global, automatic data and resource packs.
Usually, data packs have to be loaded separately for every world. Paxi adds the paxi folder in your Minecraft config folder, where you can place data and resource packs that will automatically be loaded for every world. The first time you run Paxi, the paxi folder will be created in your Minecraft config directory.
Paxi is as simple as it gets when it comes to global data and resource packs, making it a great utility for modpack creators!
Within the paxi folder is a datapacks folder for data packs. This folder will be created for you the first time you create or load a world with Paxi installed. Any data packs placed in this folder will be automatically loaded into any world you play - in other words, globally loaded data packs! When in game, use /datapack list to see all loaded data packs; packs loaded by Paxi are printed in pink text. Both zip files and regular folders (containing a pack.mcmeta file) are supported.
Data packs can also be loaded in a specific order! The first time you create or load a world with Paxi installed, the datapack_load_order.json file will be created for you in the paxi directory. You can fill this JSON file with a list of data pack folder names (including the .zip for zip files) in the order you want your data packs loaded in. Using this JSON file is entirely optional - any data packs not listed in the file will be loaded normally (alphabetically by folder/zip file name, same as normal data packs). So if you only have a few data packs that require loading in a specific order, you only need to list them in the JSON!
Also within the paxi folder is a resourcepacks folder for resource packs. This folder will be created for you the first time you run the game with Paxi installed. Any resource packs placed in this folder will be automatically loaded when you start the game. Both zip files and regular folders (containing a pack.mcmeta file) are supported. Resource packs are not supported on dedicated servers, since they only affect the game on the client-side (textures, sounds, and other assets).