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PasterDream: Reborn

Seek out the deepest secrets at the very origin of this dream.
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PasterDream-Reborn-0.2.1-forge-1.20.1-fix1.jar

File namePasterDream-Reborn-0.2.1-forge-1.20.1-fix1.jar
Uploader
ShiLiuYinYuShiLiuYinYu
Uploaded
Oct 1, 2026
Downloads
83
Size
42.4 MB
Mod Loaders
Forge
File ID
9028154
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:pasterdream-reborn-1661929:9028154")

Learn more about Curse Maven

What's new

Paster Dream Reborn v0.2.1-fix1 (Forge 1.20.1)

Version: 0.2.1-forge-1.20.1-fix1

✨ Overview

This is a fix release for v0.2.1. It adds a built-in "Legacy Textures" resource pack and a JEI ingredient-display config option, adds tag compatibility for salt items and the Light Ball, and fixes the drink-item container return and the White Sword melee damage check.

Added

Features & Compatibility

  • Added the built-in "Legacy Textures" resource pack: enable it on the resource-pack screen to restore redrawn block and item textures to the original mod's look
  • Added the forge:salt tag to salt items and switched the related recipes to use the tag, improving cross-mod item compatibility
  • Added the Light Ball to the vanilla completes_find_tree_tutorial tree-structure tag
  • Added a JEI client config option showPotionElixirBottlesInJei: controls whether potion-filled elixir bottles appear in JEI's ingredient list (default false; only the potion variants are hidden, empty elixir bottles are kept and still display correctly in recipes; requires a game restart)

Fixed

  • Fixed drink items not returning their container: added craftRemainder to the Elixir Bottle of Melt Dream and the Elixir Bottle of Rage Elixir, and drink items now check the fluid-container registry first
  • Fixed the White Sword melee damage check: added a directEntity validation to prevent ranged damage from being misjudged as melee (and triggering the passive) when a White Sword is in the main hand and a ranged weapon in the off hand

版本号:0.2.1-forge-1.20.1-fix1

✨ 更新概览

本次为 v0.2.1 的修复更新,新增内置「旧版材质」资源包与一项 JEI 原料显示配置,补充盐物品与流明光球的标签兼容,并修复饮用物品容器返还与白剑近战伤害判定问题。

新增

功能与兼容

  • 添加内置「旧版材质」资源包:可在资源包界面启用,将重绘的方块与物品纹理还原为原模组旧材质
  • 为盐物品添加 forge:salt 标签,相关食谱配方改用该标签,提升模组间物品兼容性
  • 将流明光球加入原版 completes_find_tree_tutorial 树木结构标签
  • JEI 新增客户端配置项 showPotionElixirBottlesInJei:控制装满药水的灵药瓶是否显示在 JEI 原料列表中(默认 false,仅隐藏药水变体,空灵药瓶保留,配方中仍正常显示,修改后需重启游戏生效)

修复

  • 修复饮用物品不返还容器的问题:为「融梦灵药瓶」「狂怒灵药瓶」补充 craftRemainder,饮用物品优先检查流体容器注册表
  • 修复白剑近战伤害判定:增加 directEntity 校验,避免主手白剑与副手远程武器组合时,远程伤害被误判为近战伤害并触发被动效果