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Oritech Advanced Warfare

Oritech Advanced Warfare is a weaponry addon for Oritech. Fire magnetic slugs, arc lightning between enemies, lift a target into the air or compress a piece of the world into a sphere you can carry away.

Oritech Advanced Warfare — high-tech weapons powered by your factory

AI-Assisted Showcase Disclosure The showcase images and animated icon were created with AI assistance using the mod’s actual models and textures. These are promotional renders, not in-game screenshots. Lighting, glow, backgrounds, and composition were adjusted for presentation and may differ from the mod’s appearance during gameplay.

image Turn your energy network into an arsenal.

Oritech Advanced Warfare is a weaponry addon for Oritech. Fire magnetic slugs, arc lightning between enemies, lift a target into the air or compress a piece of the world into a sphere you can carry away. Build the weapon, feed it from your factory and change its role with modules.

10 weapons · 13 conversions · 4 module slots per weapon · Animated reloads · Custom sounds and shader effects

For Minecraft 1.21.1 · NeoForge. Requires Oritech and GeckoLib, together with Oritech's dependencies. JEI and Oracle Index provide recipes and in-game documentation.


Ten weapons. Your arsenal.

All ten weapons rendered from their actual models and textures

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  • Gauss Rifle — fast ferromagnetic slugs with a heavy kick on impact.
  • Railgun — hold to charge, release to pierce a line of enemies. One rod in the chamber; reload after each shot.
  • Plasma Rifle — automatic plasma bolts that ignite targets and nearby surfaces.
  • Gravity Cannon — throw enemies away with a repulsor blast or draw them into a crushing vortex.
  • Arc Cannon — chain lightning across a group or concentrate the discharge on one target.
  • Antimatter Launcher — a slow orb and a devastating blast with a default radius of ten blocks.
  • Smart Rifle — lock up to three targets and send guided rounds after them.
  • Mass Driver — make a target light enough to rise, then turn its own weight into a ground slam.
  • Phase Rifle — fire through cover and reveal enemies behind walls while aiming.
  • Singularity Cannon — capture blocks and creatures inside a compact spatial sphere.

Gauss and Smart rounds can chip away at terrain: glass takes one hit, planks and dirt two, stone three. Visible cracks track the damage and reset after five seconds. A Railgun breaks stone and softer eligible blocks in one shot.


Rebuild the way you fight

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Conversions give a familiar weapon a new job. Install one per weapon, then use the remaining slots to shape the build.

  • Scatter / Micro Missile — turn the Gauss Rifle into a magnetic shotgun or an orange-coiled homing missile weapon.
  • Siege Mode — a larger Railgun with heavier penetration and recoil that physically pushes you backward.
  • Cryogenic — a cyan Plasma Rifle that coats its target in frost. Every third hit freezes it for one second, then the cycle resets.
  • Kinetic Manipulator — grab and throw blocks or creatures with electric tethers, without manual cycling.
  • Tesla Overload / Tesla Beam — trade lingering electrical damage for a two-second stun or sustained chain lightning.
  • BFG / Cluster Warhead — arc into nearby enemies with a green orb, or split a projectile into four after one second of flight. BFG fire burns four times longer.
  • Sentry / Stasis / Disruptor / Portal — deploy a Smart Rifle turret, suspend a fight in a stasis field, trigger chaining disintegration pulses or open a linked blue-orange portal pair.

Beyond ballistics

Antimatter leaves an annihilated core and a smelted rim. Singularity lets you take the area with you.

Press V on a Singularity Cannon to choose the capture radius: normal, double or triple. Default costs are 50,000 / 250,000 / 1,000,000 RF. The finished sphere always stays one block wide, regardless of how much space it captured.

Right-click the finished sphere with an empty Schrödinger's Safe to store it. The filled safe displays the miniature sphere in your hand and pauses its lifetime. Right-click again elsewhere to deploy it; when the sphere opens, its contents return at the new location.

Portal Conversion replaces capture with portals and disables radius switching.


Built into your factory

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The Ammunition Fabricator turns industrial resources into rounds. The Weapon Modification Station lets you install and remove upgrades. Both use Oritech multiblock construction and connect to its energy infrastructure.

Every weapon has four module slots. MK I–III families adjust damage, energy use, battery capacity, heat, magazines, reloads and projectile speed. Trade-offs give each build a purpose; only one module from each family can be installed.

Prefer to keep the landscape intact? Install the pink Terrain Safeguard MK I. Shots keep damaging creatures while leaving blocks unbroken, unmoved and unignited. It fits every weapon, works alongside conversions and has a single tier. Craft it from a Processing Unit, two Steel Ingots and Pink Dye.

Good to know

  • Install the addon and required mods on the server and all clients. This release targets Minecraft 1.21.1, NeoForge 21.1.200 or newer in the 21.1 series, Java 21, Oritech 1.2.0+ and GeckoLib 4.6+.
  • Optional: JEI for recipes and Oracle Index for the illustrated in-game guide.
  • English and Russian item translations are included.
  • Weapon balance, PvP, terrain destruction and many effect settings can be adjusted in <world>/serverconfig/oaw-server.toml.
  • Beam, projectile, impact and death effects use the mod's own rendering and shaders; an external shader pack is not required.

Oritech Advanced Warfare Team

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