Orevein

Advanced Vein Mining.

File Details

orevein-neoforge-1.9.5-V26.1.2.jar

  • R
  • May 22, 2026
  • 790.26 KB
  • 218
  • 26.1.2
  • NeoForge

File Name

orevein-neoforge-1.9.5-V26.1.2.jar

Supported Versions

  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:orevein-1420796:8129596"
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[1.9.5] - 2026-05-22 (Minecraft 26.1.2)

Issue first, i may have forgot to fix something but i dont remember what.... Expect bugs.

Build artifacts

orevein-neoforge-1.9.5-V26.1.2.jar

SHA-256 ed973577d0ea277b15845aefddf02e0219ed3f28fe1e3996ce9a230ce505e4da

Fixed

  • Custom Size only mined a 1-block-thick plane. Selected depth was ignored, producing a stair pattern as you stepped into the wall. Now mines the full depth in one swing.
  • Custom Size mined into the floor below the player. Height was symmetric around the hit block, so head-level hits dug below your feet. Now anchors 1 block below the hit block, rest goes upward (matches 3×3/5×5).
  • Custom Size width collapsed on E/W walls. Stored sizes were world-axis-aligned, so a 7-wide N/S selection became 1-wide on an E/W wall. Wall-parallel width is now the larger of dx/dz on every wall.
  • Corner-A click mined the block on NeoForge. PlayerInteractEvent.LeftClickBlock cancellation doesn't stop block breaking on NeoForge. Block breaks are now absorbed server-side during custom selection.
  • Tunnel mode restriction message not showing. The "requires Netherite Pickaxe" warning previously only fired when toggling a mode on without one in hand — easy to miss. It now fires on every block break while a tunnel mode is active and a non-netherite pick is held, so players get immediate feedback at the point of use.
  • Radial menu showed no feedback when clicking a locked tunnel mode. Clicking 1×2, 3×3, or 5×5 before reaching the XP threshold silently did nothing. Each locked slot now shows §c[OreVein] Nx×N Tunnel requires X XP (have Y) on the action bar — matching the behavior Custom Size already had.
  • Tunnel mode icons implied a tool-tier progression. The radial menu used an Iron Pickaxe icon for 1×2 and a Golden Pickaxe for 3×3, suggesting lower-tier tools would work for those modes. All three tunnel slots now use the Netherite Pickaxe icon, matching the actual requirement.
  • "Open OreVein menu" keybind was non-functional. The keybind appeared in Controls but rebinding it had no effect — the client was polling GLFW directly for Left/Right Alt regardless. The tick loop now reads openMenuKey.isDown() so the bound key is actually respected. Default remains Left Alt; rebind freely in Controls → Gameplay.

Changed

  • Vein Harvest now works with any hoe. Previously required a Netherite Hoe specifically; any hoe tier now triggers it. Farming is a mid-game activity and the netherite gate was too late.
  • Mine-time restriction message includes both requirements. When tunnel mode is active but the netherite pick check fails, the action bar now reads §c[OreVein] Nx×N Tunnel requires a Netherite Pickaxe and X XP to use — both conditions stated upfront.
  • README clarified netherite requirement for tunnel modes. Added a blockquote callout at the top of the Tunnel Mining section and updated the radial menu feature list to show + Netherite Pickaxe alongside each XP threshol