oni-soul-leveling-0.1.4.jar
Curse Maven Snippet
What's new
• Changelog 0.1.4
Early release of Oni Soul Leveling with configurable player scaling, world tier tuning, mob scaling filters, and boss scaling options.
- Added configurable player level scaling for level 50 health, damage, and movement speed bonuses.
- Added configurable total XP required to reach Soul Level 50.
- Added Forge server config defaults for player scaling, world tier gear, armor penalties, boss behavior, and mob scaling filters.
- Added runtime commands for tuning player scaling, XP curve, boss scaling, boss elite behavior, enemy armor, and enemy weapons.
- Added mob scaling blacklist commands with entity ID autocomplete.
- Added namespace-level mob scaling exclusions for compatibility with mods such as Alex’s Mobs.
- Improved Alex’s Mobs compatibility by excluding most Alex’s Mobs entities while allowing selected combat mobs to scale.
- Added optional boss scaling and elite affix behavior with off, on, and random modes.
- Fixed namespaced entity IDs like minecraft:zombie in blacklist commands.
- Improved world tier enemy gear defaults so higher-tier gear is configurable instead of always applying broadly.
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