Oni Soul Leveling

Oni Soul Leveling adds player Soul XP progression, stat bonuses, mob difficulty scaling, elite enemy affixes, and world tiers to create a harder RPG-style survival experience.

File Details

oni-soul-leveling-1.0.jar

  • R
  • Jun 19, 2026
  • 61.75 KB
  • 60
  • 1.20.1
  • Forge

File Name

oni-soul-leveling-1.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:oni-soul-leveling-1578304:8278480")

Learn more about Curse Maven

## Oni Soul Leveling 1.0

  First stable release of Oni Soul Leveling mod for Forge 1.20.1.

  This release consolidates the soul leveling, world tier, mob scaling, elite mob, enemy gear, command, and config systems into a stable build.

  ### Highlights

  - Persistent player soul levels, soul XP, stat scaling, and level-up rewards.
  - Persistent world tier data with player armor penalties and tier-based enemy scaling.
  - Spawn-time mob health scaling based on nearby player soul level.
  - Elite mobs with Burning, Frostbound, Soulbound, and Ashen affixes.
  - Runtime commands for player levels, scaling, world tier, enemy gear, boss modes, debug mode, and mob scaling blacklist management.
  - Forge server config support for player scaling, world tier defaults, enemy gear, boss modes, and scaling exclusions.

  ### New Since Beta

  - Expanded world-tier gear support to husks, drowned, zombie villagers, skeletons, piglins, and piglin brutes.
  - Added optional randomized armor slots:
    - `/oni_worldtier armor tier 4 iron-netherite randomize`
    - Each armor slot rolls independently.
    - Empty armor slots are allowed.
  - Added server config defaults for per-tier armor randomization:
    - `tier1ArmorRandomize`
    - `tier2ArmorRandomize`
    - `tier3ArmorRandomize`
    - `tier4ArmorRandomize`
  - Added skeleton tipped arrows when the weapon tier roll is iron or better.
  - Added regular piglin crossbow rolls with tipped arrows when the weapon tier roll is iron or better.
  - Changed piglin and piglin brute sword Fire Aspect from always-on to a 50% chance.
  - Skeletons now keep bows; armor settings apply to skeletons, while weapon settings only gate special arrows.
  - Updated generated config comments to explain armor randomization, tipped arrows, and piglin crossbow behavior.

  ### Notes

  Existing saved world data takes priority over generated config defaults after settings are changed with commands.