omnisequence-transfinite-2.0.7.jar
Curse Maven Snippet
What's new
OmniSequence: Transfinite 2.0.7
Release notes — October 3, 2026 Minecraft 1.21.1 | Java 21 | NeoForge 21.1.220+ | AE2 19.2.17+ | Applied Enhancements 1.1.0
English
Singularity Hub, miniature holes and matter duplication
- Added functional Miniature Black Holes and Miniature White Holes. Black holes gradually pull nearby dropped items and eligible non-player entities, then transfer captured contents to the white hole. Only one white hole can be placed per dimension; its chunk stays force-loaded while it exists.
- Added quantum-linked construction and recovery to the Event Horizon Singularity Hub. Construction uses player materials first, then ME storage; dismantling returns materials to ME first and retains overflow for later recovery.
- Resource collection supports arbitrary configurable item tags. Matching items are merged and deduplicated, then filtered by an exact item-ID blacklist. All eligible resources are produced simultaneously and listed on the collection page. Defaults: 1,000 of each item every 20 ticks.
- Bound building movement to resource-collection start/stop. Simplified the interface and moved the Quantum Entangled Singularity slot into Overview. The quantum slot accepts only the correct singularity; the duplication page has separate sample and black-hole slots, with up to 64 miniature black holes.
- Added animated Singularity Sequence Matter fluid and its bucket. Black holes produce matter directly into connected ME fluid storage, without requiring a sample. Default generation is 20 mB per black hole every 20 ticks; production interval, amount, FE/AE priority and per-mB costs are configurable. Generation requires energy and available fluid storage.
- Item duplication consumes exactly 1,000 mB per copied item and preserves the sample and its item components. The duplication page shows theoretical FE/AE costs and actual consumption from the previous cycle. Pending outputs and partial refunds retain ownership across saves.
Research and crafting
- Added tier-three Event Horizon research requiring both tier-two branches. Its initial materials equal the current Sequence Array and Omni Computation blueprints. It unlocks miniature holes and all 13 Hub structural blocks.
- Miniature Black Hole costs 100,000 AE2 singularities; Miniature White Hole costs 1,000,000,000 matter balls. Ordinary Hub recipe inputs are multiplied by 100; the controller and resource core also require their corresponding miniature hole.
- Shift-ordering in the Matter Fabrication Well prepares all remaining research rounds and completes the selected maximum in one research run. The materials display switches to the combined remaining cost. Preparation can be stopped with refunds; ordered research cannot stop or pause after it starts.
- Research ordering continuously reconciles material deficits and remaining CPU deliveries. Delivered materials belong to the research cache, preventing subsequent crafts from consuming completed base-material supplies. Preparation, owned materials and links survive reloads.
- Added optional batch-provider adapters with provider/pattern matching and priority. AE2 and AdvancedAE dispatch preserve the original provider identity for busy state, ownership and backpressure. The existing atomic batch SPI remains ABI version 1.
- Passive Sequence Array slots use bounded batches of up to 64 crafts per evaluation. Disabling or removing a pattern stops new work; already-paid output remains owned until storage accepts it.
Cleanup and performance
- Removed the Sequence Array's retired Matter Rewrite functions, related Shift tooltips, configuration and interface controls. Existing real materials migrate into owned recovery buffers.
- Removed the Resource Confluence Port from registration, assets and supported Hub blueprints, with saved-state migration for retained materials.
- Reduced idle full-network stock scans and repeated recipe/pattern work. Active research preparations share one inventory index every 20 ticks; idle ordering avoids full-stock enumeration.
- Globally rate-limited recurring runtime/load warnings and errors to one emission per message category per minute. Removed repeated shader-registration success logs and prevented bounded fallback diagnostics from clearing history and repeating earlier messages.
中文
奇点天枢、微型黑白洞与物质复制
- 为微型黑洞、微型白洞增加实际功能。黑洞逐渐吸入附近掉落物和允许转移的非玩家实体,并将吸入内容送到白洞。每个维度只能放置一个白洞,存在期间其区块保持强制加载。
- 视界奇点天枢支持量子连接施工与回收。搭建优先使用玩家背包材料,再从 ME 抽取;拆除优先回存 ME,无法存入的材料保留等待回收。
- 资源采集支持配置任意物品标签。标签合并去重后按完整物品 ID 黑名单排除,同时生产全部符合条件的资源,并在采集页完整列出。默认每 20 tick 为每种资源生产 1,000 个。
- 建筑运动绑定资源采集启停。简化界面,将量子缠绕态奇点槽移入主页总览;量子槽只允许正确的奇点。物质复制页拥有独立样品槽与黑洞槽,最多放入 64 个微型黑洞。
- 增加带动画的奇点序质流体及桶。无需样品,放入黑洞即可在能源与 ME 流体容量充足时生产并写入 ME。默认每个黑洞每 20 tick 生产 20 mB;周期、产量、FE/AE 优先级及每 mB 能耗均可配置。
- 每复制一件物品固定消耗 1,000 mB 序质,保留样品及其物品组件。复制页显示 FE/AE 理论费用与上轮实际消耗;待输出物品和部分退款跨存档保留所有权。
研究与合成
- 增加需要解锁二阶段两个分支的三阶段“视界”研究。首次材料等于当前构序阵列与万物演算核心的完整搭建材料,解锁微型黑白洞及天枢全部 13 类结构方块。
- 微型黑洞消耗 100,000 个 AE2 奇点,微型白洞消耗 1,000,000,000 个物质球。天枢普通配方材料提升为原先的 100 倍;主控与资源核心额外使用对应的微型黑白洞。
- 物质构筑井按住 Shift 下单会准备所有剩余研究阶段,一次研究直达所选满阶;材料显示切换为剩余阶段总量。备料阶段可停止并退款,正式开始的下单研究不能停止或暂停。
- 研究下单持续核对缺口与 CPU 在途产物。已交付材料归研究缓存持有,避免后续合成抽走已经备好的基础材料;备料状态、持有材料与连接可跨重载保存。
- 增加可选批量供应器适配注册器,支持供应器/样板匹配和优先级。AE2、AdvancedAE 发配保留原供应器身份、材料所有权与背压;既有原子批量 SPI 的 ABI 仍为 1。
- 构序阵列被动槽每次评估最多接收 64 份合成。关闭或移除样板后停止新任务;已付材料的产物仍由控制器持有并等待存储接收。
清理与性能
- 删除构序阵列废弃的物质构序重写功能、Shift 提示、配置和界面控制。已有真实材料迁移到持久回收缓存。
- 删除资源汇流端口及其资源、注册和天枢安装位,并迁移旧存档材料。
- 减少空闲时全网络库存扫描、重复配方与样板处理。活跃备料每 20 tick 共用一次库存索引,空闲下单不扫描全库存。
- 重复运行/加载故障按消息类别全局每分钟最多输出一次。移除重复的着色器注册成功日志,避免有界回退诊断清空历史后再次刷出旧消息。
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