omnisequence-transfinite-2.0.6.jar
Curse Maven Snippet
What's new
OmniSequence: Transfinite 2.0.6
Compared with omnisequence-transfinite-2.0.5-fix.jar.
English
Matter Fabrication Well machine imports
- Added runtime recipe imports for supported addon machines: Data Energistics, Neo ECO AE Extension, AE2 Lightning Tech Reborn, AE2 Crystal Science, Extended AE, and Advanced AE.
- Each available machine receives its own research branch and imports the recipes that machine can actually process. Equivalent input/output branches are merged; distinct branches remain visible and retain their output amounts.
- Imports read the effective serialized recipes after reload, so datapack and KubeJS recipe changes are included automatically.
KubeJS and resource mapping API
- Added the
molecularmanipulator:matter_machine_importrecipe type for declaring machines, serializer IDs, research branches, and field mappings from KubeJS. - Added JSON Pointer mappings for item, fluid, and AE resources, with support for custom parsers and native special resources such as Lightning Tech voltage tiers and Data Energistics data resources.
- Special resources keep their native AE identities in Matter Fabrication and JEI instead of being represented as generic wrapped stacks. Updated the English and Chinese API documentation shipped in the JAR.
Molecular Auto Crafter
- Added the Molecular Auto Crafter block, its configuration and pattern screens, multi-pattern processing, network or adjacent-inventory output, and saved pattern/output recovery.
Extended AE Plus pattern upload
- Encoding terminals now upload crafting, smithing-table, and stonecutting patterns automatically to a Sequence Matrix that has an upload core installed.
- Added the Extended AE Plus duplicate warning. Duplicate patterns are returned as blank patterns and removed from the encoding slot.
- Duplicate checks ignore
encodePlayer, so the same recipe is detected correctly regardless of which player encoded it.
中文
相较于 omnisequence-transfinite-2.0.5-fix.jar 的更新。
物质构筑井整机配方导入
- 新增运行时整机配方导入,支持数据能源、Neo ECO AE Extension、AE2 Lightning Tech Reborn、AE2 Crystal Science、Extended AE 和 Advanced AE。
- 每个已加载的机器都会获得独立研究分支,并导入该机器实际能够处理的配方。材料和产物完全一致的分支会合并,不同分支会保留并显示各自的产物数量。
- 导入读取重载后的有效序列化配方,因此数据包和 KubeJS 修改过的配方也会自动纳入。
KubeJS 与资源解析 API
- 新增
molecularmanipulator:matter_machine_import配方类型,可通过 KubeJS 声明机器、序列化器 ID、研究分支和字段解析规则。 - 新增基于 JSON Pointer 的物品、流体和 AE 资源映射,并支持自定义解析器,以及闪电科技电压等级、数据能源数据资源等原生特殊资源。
- 特殊资源在物质构筑井和 JEI 中保留真正的 AE 身份,不再显示为通用包裹堆栈。JAR 内同步更新了中英文 API 文档。
分子自动合成器
- 新增分子自动合成器方块、配置界面和样板界面,支持多样板处理、输出到网络或相邻容器,以及样板和产物的存档恢复。
扩展 AE Plus 样板上传
- 编码终端现在会把合成、锻造台和切石机样板自动上传到安装了上传核心的构序矩阵。
- 新增与扩展 AE Plus 一致的重复样板提示。重复样板会退回为空白样板,并从编码槽中移除。
- 重复判断会忽略
encodePlayer,不同玩家编码同一个配方时也能正确识别为重复。
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