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OmniSequence: Transfinite

An endgame AE2 and ExtendedAE addon featuring molecular rewriting, transfinite crafting storage, massive parallel processing, and quantum-linked multiblocks.
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omnisequence-transfinite-2.0.4.jar

File nameomnisequence-transfinite-2.0.4.jar
Uploader
HibikiShinoHibikiShino
Uploaded
Sep 16, 2026
Downloads
1.1K
Size
1.5 MB
Mod Loaders
NeoForge
File ID
8897655
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:omnisequence-transfinite-1624558:8897655"

Learn more about Curse Maven

What's new

OmniSequence: Transfinite 2.0.4

Minecraft 1.21.1 · NeoForge · Java 21

Compared with the latest CurseForge release available on September 17, 2026: omnisequence-transfinite-2.0.3-fix.jar.

English

Molecular crafting and batch dispatch

  • Raised the logical batch limit of the Molecular Sequence Rewrite Array and Assembler Matrix Sequence Rewrite Core from Integer.MAX_VALUE to Long.MAX_VALUE. Actual batches remain bounded by available materials, power, output space, provider capacity, and overflow checks.
  • Fixed mixed durability-tool pools. Used and fresh Infusion Crystals now share one validation-state budget, so keeping a partially used crystal in the ME network no longer makes the Sequence Array fall back to one-recipe-at-a-time dispatch.
  • Batch planning now preserves exact tool damage states, validates every selected durability transition, retains the real final use of a tool, and returns the correct current state when a crafting job is cancelled.
  • Consecutive batches no longer postpone the scheduled return of buffered outputs to the ME network.
  • Automatic crafting-CPU allocation now prefers an available Omni-Computation CPU for plans containing molecular batch-capable patterns while preserving manual CPU selection.
  • The AE2 crafting-status screen now receives a complete refresh when the selected CPU starts, completes, or cancels a job, clearing stale task rows without reopening the screen.

Sequence Array pattern access

  • Added a pattern-only automation interface for the formed Sequence Array's main pattern library. ME Storage Buses and item automation can access every configured page while invalid items and unrelated inventories remain blocked.
  • External pattern transfers are rejected while the structure is working or restoring state.
  • Pattern edits immediately synchronize the owning quantum crystal. Empty libraries, removed crystals, and dismantling preserve explicit ownership so stale controller data cannot restore patterns that were moved elsewhere.
  • Bulk pattern edits now queue one shared rebuild instead of repeatedly decoding the entire library.

Central ring clock

  • Reworked the Sequence Array controller's central ring into a classical clock face with twelve Roman numerals, four-point ornaments, a railway-style seconds band, and stepped hour, minute, and second hands.
  • The clock displays the client's local wall-clock time. Machine activity changes its brightness without changing its rate and adds no saved state or network traffic.

Stability and compatibility

  • Isolated the Omni-Computation Controller and Transfinite Compute Nexus from adjacent native AE2 crafting-unit clusters in both directions. This prevents the server-thread ClassCastException that could occur after world or chunk loading when a real AE2 crafting storage or accelerator touched an Omni controller.
  • Improved persistent recovery for molecular batches and large output buffers.
  • Updated the English and Chinese GuideME pages and the matter-fabrication, research, and batch-provider documentation.

中文

分子合成与批量投料

  • 分子构序重写阵列和装配矩阵构序重写核心的逻辑批量上限由 Integer.MAX_VALUE 提高到 Long.MAX_VALUE。实际批量仍受材料、供电、输出空间、机器容量及溢出检查限制。
  • 修复不同耐久工具混用时的批量回退。已使用与全新的注魔水晶现在统一计算整个工具池的耐久状态校验额度;ME 网络中存在已损耗水晶时,构序阵列不会再回退为逐次投料。
  • 批量计划现在会精确保留每件工具的耐久状态,验证选中范围内的所有耐久变化,保留工具真实的最后一次使用机会,并在取消合成任务时返还正确的当前状态。
  • 连续批次不再反复推迟缓存产物回传到 ME 网络的时间。
  • 自动分配合成 CPU 时,包含可执行分子批量样板的计划会优先使用空闲的万物演算 CPU,同时保留玩家手动选择 CPU 的行为。
  • 所选 CPU 开始、完成或取消任务时,AE2 合成状态界面会收到完整刷新,无需重新打开界面即可清除残留任务行。

构序阵列样板访问

  • 为已成型构序阵列的主样板库增加专用自动化接口。ME 存储总线和物品自动化可以访问所有已配置页面,同时拒绝无效物品及与样板无关的库存。
  • 结构工作或恢复状态期间会拒绝外部样板存取。
  • 样板变更会立即同步到所属量子水晶。样板库清空、移走水晶或拆卸结构时都会保留明确的数据所有权,避免控制器旧数据恢复已经搬走的样板。
  • 批量修改样板时改为统一排队刷新,不再逐槽重复解码整个样板库。

中央圆环时钟

  • 构序阵列控制器中央圆环改为古典钟面,包含十二个罗马数字、四角星装饰、轨道式秒刻度,以及跳步时针、分针和秒针。
  • 钟面显示客户端所在设备的本地现实时间。机器活动只改变亮度,不改变走时速度,也不会增加存档或网络同步数据。

稳定性与兼容性

  • 双向隔离万物演算控制器、超限算枢与相邻的原版 AE2 合成单元组,修复世界或区块加载后,真实 AE2 合成存储或加速器紧贴万物演算控制器时可能引发的服务端线程 ClassCastException。
  • 改进分子批量任务及大型输出缓存的持久恢复。
  • 更新中英文 GuideME 页面,以及物质构造、研究和批量机器接口文档。

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