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Ofon's Enchantments

Ofon’s Enchantments is a Minecraft 1.21.1 NeoForge mod that adds carefully balanced enchantments such as Protection V, Aqua Affinity II, Silk Touch II, Respiration IV, and Depth Strider IV supported through Quark Ancient Tomes and the Illager Invasion.

Ofon’s Enchantments

Ofon’s Enchantments is a lightweight enchantment expansion for Minecraft 1.21.1 NeoForge built around meaningful endgame “limit-break” upgrades.

Rather than raising every enchantment several levels, the mod selectively extends enchantments where an additional level can create an interesting reward. Normal vanilla levels are kept as close to vanilla behavior as possible, while the new limit-break level provides something genuinely worthwhile.

Limit-break enchantments are shown in a distinctive purple enchantment color so you can immediately recognize equipment that has gone beyond its normal maximum.

The current Beta affects Protection, Aqua Affinity, Silk Touch, Respiration and Depth Strider, while also providing optional progression integration for several Combat Roll enchantments and Culinary Mastery from Ofon’s Delight.

  1. Protection V

Protection I through IV remain normal.

Protection V is intentionally more conservative than simply adding another full vanilla Protection level.

Instead of receiving the normal full increase, Protection V raises the protection value from 4.0 at level IV to 4.5 at level V.

This makes fully upgraded armor meaningfully stronger without allowing Protection V to trivialize difficult PvE encounters.

Protection V is intended as a special limit-break upgrade rather than another normal enchanting-table level.

  1. Aqua Affinity II

Aqua Affinity I retains its normal vanilla behavior.

Aqua Affinity II is a helmet-only limit break that significantly improves underwater mining.

It provides additional aquatic benefits beyond simply increasing the enchantment level, including protection against Mining Fatigue and improved mining behavior while swimming or floating underwater.

Some of Aqua Affinity II’s additional properties are deliberately not explained in detail in-game. Discovering exactly how useful it is is part of the fun.

  1. Silk Touch II

Silk Touch I remains normal vanilla Silk Touch and continues to work with its normal compatible equipment.

Silk Touch II is considerably more specialized.

Silk Touch II is restricted to pickaxes and is intended to be obtained through special limit-break progression. Ordinary Silk Touch I enchantments cannot simply be combined together to create Silk Touch II.

Silk Touch II allows a pickaxe to harvest Budding Amethyst.

It also allows exactly four ordinary vanilla monster spawner types to be transported:

Zombie

Skeleton

Spider

Cave Spider

When one of these approved spawners is harvested, its mob identity survives inventory storage, placement and server restarts.

The implementation deliberately preserves only the approved mob identity instead of copying arbitrary spawner configuration data.

Blaze, Silverfish, Magma Cube, Trial Spawners, modded spawners and other special or progression-sensitive spawners are not made portable by Ofon’s Enchantments.

If a spawner is not on the whitelist, Ofon’s Enchantments leaves it alone so vanilla Minecraft or another installed mod can determine what happens when it is broken.

  1. Respiration IV

Respiration I through III retain their normal vanilla behavior.

Respiration IV is deliberately a much more noticeable endgame upgrade.

Its oxygen bonus is substantially stronger than Respiration III and provides approximately two minutes of underwater breathing on average.

The exact improvement is intentionally not spelled out on the enchantment itself. Players will probably notice fairly quickly that Respiration IV lasts a lot longer than expected.

  1. Depth Strider IV

Depth Strider I through III remain unchanged.

Depth Strider IV adds an additional 35% underwater swim-speed multiplier beyond vanilla Depth Strider III.

The increase becomes especially noticeable when combined with equipment, attributes or other mods that already improve aquatic movement.

Dedicated underwater equipment can consequently become extremely fast while ordinary Depth Strider I–III behavior remains untouched.

  1. Combat Roll integration

If Combat Roll is installed, Ofon’s Enchantments also supports special progression for:

Longfooted

Multi-Roll

Acrobat

These can participate in the supported Ancient Tome and Illager Invasion Imbuing Table progression systems.

Combat Roll remains optional and is not required to use Ofon’s Enchantments.

  1. Ofon’s Delight integration

If Ofon’s Delight is installed, Culinary Mastery is also supported by the limit-break progression system.

This includes Culinary Mastery VI as its intended special maximum.

Ofon’s Delight remains optional.

  1. Illager Invasion integration

If Illager Invasion is installed, its Imbuing Table can be used as another progression route for the supported limit-break enchantments.

This gives players an alternative to relying exclusively on Ancient Tomes.

Illager Invasion is optional and is not required for the core mod.

  1. Quark Ancient Tome support

Ofon’s Enchantments supports Quark Ancient Tomes as one of its primary limit-break progression systems.

There is one important setup requirement.

Quark does not enable every Ofon’s Enchantments limit break in its default configuration.

If you have not already customized Quark’s Ancient Tome configuration, you should add the supported enchantments listed below to Quark’s Valid Enchantments setting.

For the intended experience, this should be done on both the server and client.

The server controls the actual Ancient Tome gameplay and acquisition rules.

The client configuration is also important because it determines which Ancient Tome variants can be displayed correctly in Creative and JEI when connected to a dedicated server.

The intended additions are:

 
minecraft:protection
minecraft:aqua_affinity
minecraft:silk_touch
minecraft:respiration
minecraft:depth_strider
combat_roll:longfooted
combat_roll:multi_roll
combat_roll:acrobat
ofonsdelight:culinary_mastery
 

Only include the Combat Roll and Ofon’s Delight entries if those mods are actually part of your setup.

  1. Required Quark sanity-check setting

For the intended Ofon’s Enchantments Ancient Tome setup, Quark should use:

 
"Sanity Check" = false
 

This does not enable Ancient Tomes for every enchantment.

Quark still uses its explicit Valid Enchantments list.

Disabling the sanity check simply allows deliberately selected enchantments such as Silk Touch to participate even though Quark would normally reject them.

Infinity, Mending, Fortune, Sharpness and other unrelated enchantments do not suddenly receive Ancient Tomes simply because Sanity Check is disabled.

They would still have to be deliberately added to the Valid Enchantments list.

  1. Fishing for Ancient Tomes

The intended Ofon’s Enchantments Quark setup also allows Ancient Tomes to appear as rare fishing treasure.

This is intentional.

Players who actually enjoy Minecraft fishing should have a legitimate way to pursue limit-break enchantments instead of being required to repeatedly raid structures.

On the server, add the vanilla fishing treasure table to Quark’s configured Ancient Tome loot tables with a weight of 1:

 
minecraft:gameplay/fishing/treasure,1
 

The low weight is deliberate. Ancient Tomes are supposed to remain exciting treasure rather than becoming common fishing rewards.

This means different players can pursue the same endgame progression in different ways.

Explorers can search structure loot.

Players who enjoy fishing can occasionally fish up Ancient Tomes.

Players interacting with villagers can use Quark’s Master Librarian Ancient Tome exchange system.

Players with Illager Invasion can use the Imbuing Table.

You are not forced into one particular playstyle just to obtain a limit-break enchantment.

  1. Recommended Quark Ancient Tome settings

The intended setup uses:

 
"Max Limit Break Levels" = 1
"Librarians Exchange Ancient Tomes" = true
"Combine With Books" = true
"Sanity Check" = false
 

Max Limit Break Levels being set to 1 means an enchantment can exceed its normal maximum by one level where supported, but cannot simply continue escalating indefinitely.

For example, Protection IV can become Protection V, but Protection V cannot become Protection VI.

  1. Mending and Quark

Ofon’s Enchantments does not add Mending II.

For players using Quark, the intended configuration also keeps ordinary vanilla Mending intact:

 
"Nerf Mending" = false
"No Nerf for Mending II" = false
 

The goal is to preserve normal Mending rather than introduce another Mending limit break.

  1. Existing Quark configurations

If you already have a heavily customized quark-common.toml, do not replace the entire file just for Ofon’s Enchantments.

Instead, merge the relevant Ancient Tome settings and enchantment IDs into your existing configuration.

This is especially important for servers and modpacks that already customize unrelated Quark features.

The configuration described here is intended for Quark 4.1-482 and the corresponding Zeta 1.1-40 environment used during development and testing of this Beta.

  1. Progression philosophy

Ofon’s Enchantments is intentionally not designed around endlessly increasing enchantment numbers.

Normal enchanting remains useful and familiar.

Limit-break levels are supposed to feel like special endgame rewards.

Where possible, the new level also has a reason to exist beyond simply being mathematically stronger.

Protection V offers a deliberately restrained defensive increase.

Aqua Affinity II substantially improves underwater mining.

Silk Touch II unlocks carefully controlled new harvesting abilities.

Respiration IV makes long underwater activity considerably easier.

Depth Strider IV provides extremely fast aquatic movement.

Optional integrations extend the same progression philosophy to compatible modded enchantments.

  1. Compatibility and performance

Ofon’s Enchantments is intended to remain lightweight.

The mod avoids unnecessary continuous world scanning and other expensive background systems simply to implement enchantment effects.

Quark, Illager Invasion, Combat Roll and Ofon’s Delight are optional integrations rather than mandatory dependencies.

If those mods are absent, their respective integrations simply do not apply.

The core goal of Ofon’s Enchantments is simple: keep vanilla enchanting recognizable, make rare upgrades genuinely exciting, support several different styles of progression, and give each new enchantment level a reason to exist beyond displaying a larger Roman numeral.

  1. Future development

Additional limit-break enchantments may be considered in future releases.

Frost Walker III is intentionally not part of the current Beta. Its planned implementation includes additional boot-toggle functionality, so it has been deferred rather than rushed into release as we're also considering the possibility of removing mutual exclusivity with depth strider.

For now, the priority is keeping the existing enchantments stable, useful and compatible rather than adding features simply to make the enchantment list longer.

The Ofon's Enchantments Team

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