Odyssey of the DawnForge

A hardcore survival overhaul where every death has lasting consequences — lose hearts, strength, and sanity as you struggle to reclaim what’s been taken. Death isn’t the end; it’s the beginning of your punishment.

File Details

dawnmod-2.2.jar

  • R
  • Sep 18, 2025
  • 14.61 MB
  • 16
  • 1.20.1
  • Forge + 1

File Name

dawnmod-2.2.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:odyssey-of-the-dawn-forge-852454:7009703")

NeoForge

implementation fg.deobf("curse.maven:odyssey-of-the-dawn-forge-852454:7009703")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

🧟 Infection System

Zombies are now more than a nuisance they’re a creeping, unstoppable threat.
Each time a zombie attacks, there’s a 15% chance to inflict Infection, a status effect with 7 escalating tiers that advance every 8 minutes until death.

Tier Progression:
Tier 1: Weakness I
Tier 2: Weakness II, Slowness II
Tier 3: Hunger II, Weakness II, Slowness II
Tier 4: Hunger IV, Mining Fatigue I, Weakness II, Slowness II
Tier 5: Hunger IV, Mining Fatigue II, Weakness III, Slowness II
Tier 6: Hunger IV, Mining Fatigue II, Blindness I, Weakness III, Slowness II (Lasts 2 minutes)
Tier 7: Instant Death

Cures:
Golden foods, cooked fish, cake, pumpkin pie, and milk now cure Infection and can always be eaten, even at full hunger.

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🧟 Zombie Horde Events

Every 18 nights, a massive horde of 20 zombies per player spawns and hunts players wherever they are.
Before the attack begins, a foreboding message appears:

"A chill runs down your spine..."
"The horde is coming."
"The night grows restless."

Atmosphere Upgrade:
• Horde spawns are accompanied by a deep, echoing war horn sound for maximum tension.

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🧜 Elder Guardian Boss Upgrade

Elder Guardians are no longer pushovers:

Health: Increased to 160 HP
Debuffs: Every 20 seconds, inflict Weakness, Slowness, or Blindness for 14s on random players
Summons: Calls in Mini-Guardians if none are nearby
Phase 2: Below 50% HP, periodically turns invisible
Rewards: Always drops Tide Armor Trim at a 100% rate

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🧙 Witch Rework

Health: Increased to 60 HP
Potions: 25% of thrown potions are lingering
Blindness Chance: 20% chance to inflict Blindness with splash potions

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Bug fixes - 

Issues with phantoms not dealing the correct amount of damage