File Details
dawnmod-2.2.jar
- R
- Sep 18, 2025
- 14.61 MB
- 16
- 1.20.1
- Forge + 1
File Name
dawnmod-2.2.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
🧟 Infection System
Zombies are now more than a nuisance they’re a creeping, unstoppable threat.
Each time a zombie attacks, there’s a 15% chance to inflict Infection, a status effect with 7 escalating tiers that advance every 8 minutes until death.
Tier Progression:
• Tier 1: Weakness I
• Tier 2: Weakness II, Slowness II
• Tier 3: Hunger II, Weakness II, Slowness II
• Tier 4: Hunger IV, Mining Fatigue I, Weakness II, Slowness II
• Tier 5: Hunger IV, Mining Fatigue II, Weakness III, Slowness II
• Tier 6: Hunger IV, Mining Fatigue II, Blindness I, Weakness III, Slowness II (Lasts 2 minutes)
• Tier 7: Instant Death
Cures:
Golden foods, cooked fish, cake, pumpkin pie, and milk now cure Infection and can always be eaten, even at full hunger.
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🧟 Zombie Horde Events
Every 18 nights, a massive horde of 20 zombies per player spawns and hunts players wherever they are.
Before the attack begins, a foreboding message appears:
• "A chill runs down your spine..."
• "The horde is coming."
• "The night grows restless."
Atmosphere Upgrade:
• Horde spawns are accompanied by a deep, echoing war horn sound for maximum tension.
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🧜 Elder Guardian Boss Upgrade
Elder Guardians are no longer pushovers:
• Health: Increased to 160 HP
• Debuffs: Every 20 seconds, inflict Weakness, Slowness, or Blindness for 14s on random players
• Summons: Calls in Mini-Guardians if none are nearby
• Phase 2: Below 50% HP, periodically turns invisible
• Rewards: Always drops Tide Armor Trim at a 100% rate
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🧙 Witch Rework
• Health: Increased to 60 HP
• Potions: 25% of thrown potions are lingering
• Blindness Chance: 20% chance to inflict Blindness with splash potions
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Bug fixes -
Issues with phantoms not dealing the correct amount of damage