File Details
dawnmod-2.3.jar
- R
- Oct 7, 2025
- 14.77 MB
- 25
- 1.20.1
- Forge + 1
File Name
dawnmod-2.3.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Mini Update – The Next One Will Be a Major Update (so expect a longer wait)
🩸 New Custom Effect: Hex of Pain
When your hunger reaches 0, you’ll suffer the following effects:
Hex of Pain – Increases incoming damage by 20%
Weakness II
Slowness III
These effects remain active until your hunger is restored above 1 shank.
⚔️ Mob Adjustments
Mini P.E.K.K.A – Increased damage and movement speed
P.E.K.K.A – Reduced armor rating
Knight – Increased health, armor, and damage
Goblin Giant – Increased armor rating
Spear Goblin – Increased health and armor rating
Ice Spirit – Added Slowness and Mining Fatigue to better simulate a freezing effect
Sparky – Increased damage
🐉 Ender Dragon
Increased XP drop from ~70 → ~600
Increased overall damage
Now deals 4x damage (unarmored players will be one-shot)
Reason: The Ender Dragon is designed to be a solo boss, so these changes help balance it for multiplayer fights and make it feel like a true endgame challenge.
🪳 Silverfish
When hit, the original Silverfish can summon clones
Clones cannot duplicate themselves
Reason: Silverfish were nearly irrelevant in survival gameplay. With this change, they’re far more dangerous without becoming overwhelming—especially in modpacks where they’re often overshadowed by other mobs.
🩸 Magma Cubes & Slimes
Increased movement speed
Increased damage
Reason: Slimes are now mini-bosses—fast, agile, and dangerous. Even on Hard mode, they were too weak, so this boosts their threat level and makes encounters more engaging.
🧟 Zombies
Increased health
Now vulnerable to Instant Damage and Poison potions
Reason: Potions are underused in survival. This gives players a reason to brew and use them strategically, improving balance without breaking progression.
🏹 Skeletons
Increased health
Arrows have a chance to inflict Slowness, Instant Damage, or Poison
Now vulnerable to Instant Damage and Poison
Reason: Late-game armor made skeletons trivial. These tweaks bring back the challenge and make ranged fights riskier and more dynamic.
💀 Pillagers
Chance to fire tipped arrows with Instant Damage, Poison, or Weakness
Reason: Raids became chores once golden apples and totems entered play. This adjustment restores tension and makes both raids and outposts more strategic encounters.
🕷️ Spiders
Chance to inflict Weakness I–IV
Reason: Cave spiders have always been deadlier due to poison and smaller hitboxes. This gives regular spiders their own edge, improving difficulty balance across early and mid-game.