Odyssey of the DawnForge

A hardcore survival overhaul where every death has lasting consequences — lose hearts, strength, and sanity as you struggle to reclaim what’s been taken. Death isn’t the end; it’s the beginning of your punishment.

File Details

dawnmod-2.3.jar

  • R
  • Oct 7, 2025
  • 14.77 MB
  • 25
  • 1.20.1
  • Forge + 1

File Name

dawnmod-2.3.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:odyssey-of-the-dawn-forge-852454:7077686")

NeoForge

implementation fg.deobf("curse.maven:odyssey-of-the-dawn-forge-852454:7077686")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Mini Update – The Next One Will Be a Major Update (so expect a longer wait)

🩸 New Custom Effect: Hex of Pain

When your hunger reaches 0, you’ll suffer the following effects:

Hex of Pain – Increases incoming damage by 20%

Weakness II

Slowness III

These effects remain active until your hunger is restored above 1 shank.

⚔️ Mob Adjustments

Mini P.E.K.K.A – Increased damage and movement speed
P.E.K.K.A – Reduced armor rating
Knight – Increased health, armor, and damage
Goblin Giant – Increased armor rating
Spear Goblin – Increased health and armor rating
Ice Spirit – Added Slowness and Mining Fatigue to better simulate a freezing effect
Sparky – Increased damage


🐉 Ender Dragon


Increased XP drop from ~70~600

Increased overall damage

Now deals 4x damage (unarmored players will be one-shot)

Reason: The Ender Dragon is designed to be a solo boss, so these changes help balance it for multiplayer fights and make it feel like a true endgame challenge.


🪳 Silverfish


When hit, the original Silverfish can summon clones

Clones cannot duplicate themselves

Reason: Silverfish were nearly irrelevant in survival gameplay. With this change, they’re far more dangerous without becoming overwhelming—especially in modpacks where they’re often overshadowed by other mobs.


🩸 Magma Cubes & Slimes


Increased movement speed

Increased damage

Reason: Slimes are now mini-bosses—fast, agile, and dangerous. Even on Hard mode, they were too weak, so this boosts their threat level and makes encounters more engaging.


🧟 Zombies


Increased health

Now vulnerable to Instant Damage and Poison potions

Reason: Potions are underused in survival. This gives players a reason to brew and use them strategically, improving balance without breaking progression.


🏹 Skeletons


Increased health

Arrows have a chance to inflict Slowness, Instant Damage, or Poison

Now vulnerable to Instant Damage and Poison

Reason: Late-game armor made skeletons trivial. These tweaks bring back the challenge and make ranged fights riskier and more dynamic.


💀 Pillagers


Chance to fire tipped arrows with Instant Damage, Poison, or Weakness

Reason: Raids became chores once golden apples and totems entered play. This adjustment restores tension and makes both raids and outposts more strategic encounters.


🕷️ Spiders


Chance to inflict Weakness I–IV

Reason: Cave spiders have always been deadlier due to poison and smaller hitboxes. This gives regular spiders their own edge, improving difficulty balance across early and mid-game.