nullinput-0.1.0-beta.2.jar
Curse Maven Snippet
What's new
NullInput 0.1.0-beta.2
A smarter brain, far fewer deaths, and a long list of fixes from watching it play 7-day runs.
Smarter brain ("Brain v2")
- Plans ahead: walks home in time for the night, doesn't start long trips late in the day, learns how fast it works.
- Packs a kit before a mining trip (food, blocks, sticks and a crafting table for the last craft).
- Batches errands (mines the iron for the next few steps in one trip) and takes short detours for ore and food it
passes, when they're worth it.
- Fights smarter: counts mobs that are about to join, keeps its distance from skeletons, backs off from creepers.
- Takes food from its own chests before going hunting.
- Goes for a diamond pickaxe right after the iron tools, and keeps working through the night underground ("night
shift") when it has the tools and the food for it.
Fewer deaths
- Remembers where it died and why: it stays away from lava/fall spots for good, and from mob dens (a spawner, a dark
cave) for two days.
- Doesn't start a night underground without food; stays sealed in at night when hurt.
House and base
- The door no longer fails on a village path, leftover scaffolding gets cleaned up, the door gets shut after tidying.
- House sites need room on every side; a house started late is still finished.
- Never burns wool, carpets or banners as fuel (it used to burn the wool for its own bed).
Fixes
- After getting out of bed, the server could ignore every block it placed for the rest of the game.
- A crash in planning with a missing step; several decision "flip-flops" (stepping in and out of its door at dusk,
packing food/blocks back and forth).
- New icon.
Beta: expect bugs. See "Known issues" on the project page.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

