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Not Enough Patterns

Adds better AE2 pattern compatibility for multiple mods
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Not Enough Patterns 1.21.1-0.8.0

File namenep-1.21.1-0.8.0.jar
Uploaded
Oct 14, 2026
Downloads
252
Size
2.3 MB
Mod Loaders
NeoForge
File ID
9184702
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:not-enough-patterns-1624304:9184702"

Learn more about Curse Maven

What's new

Added

  • Oritech machine addons on the Particle Collision Matrix: Speed, Efficiency, Capacitor and Power Bank Addon Extender, Acceptor, Auxiliary Processing Chamber, Heart of the Machine and Synergy Matrix, along with the matching Oritech Things tiered addons, placed against its top and sides work as they do on Oritech machines. Extra chambers run several queued collisions at once. An addon strip on its screen lists what is attached and what each addon contributes, and a Machine Core slot beside it raises how many addon extenders can attach.
  • Occultism support: the Bound Spirit Matrix runs spirit fire, crushing and crystallizing from plain Processing Patterns, with crushing and crystallizing unlocked by Spirit-Infused Books whose bound foliot, djinni, afrit or marid sets the recipes it can run, its speed and its output, each book bound in its own ritual. Recipes can also be started by hand from the recipe viewer. The Spirit Provider hands a Pattern Provider's inputs to working crusher, crystallizer, smelter and trader spirits and returns what they make to the network. The Ritual Controller runs crafting, spirit-named, miner spirit and upgrade rituals on a pentacle you drew, laying out the bowls and starting the ritual itself from Ritual Patterns encoded in the recipe viewer, with its bound spirit's tier setting the strongest pentacle it may use and how fast it runs. Soul gems, spawn eggs and Mystical Agriculture essences stand in for a ritual's sacrifice, and the Controller can repair damaged tools, armour, chalks and miner spirits stored on its network.

Changed

  • Particle Collision Matrix recipe, now collided from a Particle Collision Controller and a Particle Collision Core instead of a single Matrix Circuitry. The Core takes a Molecular Assembler, four Matrix Circuitry, two Superconductors and two Overcharged Crystals, bringing the Matrix in line with the other Matrices' cost.
  • Machine Hub role and face buttons, which now step back through their options on shift-click.
  • GuideMe Recipe Compat, now an optional dependency rather than a required download.

Fixed

  • ME channel faults on Matrix and Controller screens: hovering "Not enough ME channels" now explains the missing channels instead of blaming network power, and the Sequenced Assembly Controller screen now reports a network with no power or too few channels.
  • Sequenced Assembly Controller turning down jobs whose inputs stack below 64, such as tools, as if its buffer were full.
  • AE2 Lightning Tech networks lagging on every channel repath while several nep machines were short of channels.
  • Mechanical Crafting Patterns with gaps in their grid dropping the connection when a server sent one to a player.
  • Machine Hub screen running off the top of the window at GUI scale 3 in a window 900 pixels tall.