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Not Enough Patterns

Adds better AE2 pattern compatibility for multiple mods
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Not Enough Patterns 1.21.1-0.7.0

File namenep-1.21.1-0.7.0.jar
Uploaded
Oct 13, 2026
Downloads
105
Size
2.0 MB
Mod Loaders
NeoForge
File ID
9155405
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:not-enough-patterns-1624304:9155405"

Learn more about Curse Maven

What's new

Added

  • Oritech support:
    • Particle Collision Patterns, encoded from any particle collision recipe in JEI with the Pattern Encoding Terminal's + button.
    • The Particle Collision Controller runs those patterns on a Particle Accelerator you built. Link its two Accelerator Controllers with the Accelerator Linker, and it speeds the first particle up, releases the second at the right moment, and returns the result to the network. It remembers the fastest particle the ring has carried and refuses patterns the ring cannot reach.
    • The Particle Collision Matrix is a single block that replaces the whole accelerator. It pays in FE what the motors would have spent, so a faster collision costs more, and makes the recipe's full result.
    • The Oritech Encoding Module for the Pattern Decoder.
  • Oritech Things support. An Accelerator Magnetic Field linked to one of the Controller's Accelerator Controllers lets it run collisions at any speed without measuring the ring first, launching the fast particle from the field's side.
  • Machines and items turned off in nep-server.toml now leave JEI and read "Disabled in config" on their tooltip, and come back the moment they are turned on again.

Fixed

  • Import Card slot now stacks below the upgrade panels other addons add to a pattern provider, such as Applied Flux, instead of drawing on top of them.
  • Import Card no longer fits into the upgrade slots other addons add to a pattern provider, such as Applied Flux, where it sat installed but did nothing.