NoopsNet Core
NoopsNet Core adds simple home and spawn commands for a shared Minecraft world. Save a place you want to return to, explore, and travel back without retracing the whole journey. It works in singleplayer and on a server running the mod.
Your home
Every player has one home. Stand where you want to return and use:
/sethometo save your current position./sethome cottageto give that home a name./hometo return to your saved home, even from another dimension./home cottageto return using its matching name./delhomeor/delhome cottageto remove it.
Setting a home again replaces your previous one, including when you choose a different name. The name is a label for your single home, not an additional slot. Names can use 1–32 letters, numbers, underscores, or hyphens.
For example, save your base as cottage before heading into the Nether. /home takes you back to that saved position when the destination is available and passes the safety checks. If you move your base later, use /sethome cottage at the new spot to replace the old location.
Return to spawn
/spawn takes you to the Overworld's world spawn, which is useful for returning to a community meeting point. It does not use your bed spawn. Server operators can change world spawn with Minecraft's /setworldspawn command.
The home and spawn teleports have separate ten-second cooldowns. Normal players can use the commands; operators follow the same cooldowns. There is no fee or warmup, and a failed teleport does not start a cooldown.
Before travel, Core checks for an available dimension, world borders, collision, liquid, supporting ground, and several hazards. It searches close to world spawn when needed. Players must be alive, awake, and dismounted. These checks cannot guarantee safety from every modded hazard.
Installation
This file targets Minecraft Java 1.21.1 with NeoForge 21.1.265. Install it on the server and matching clients, or in a singleplayer NeoForge instance. Homes are saved with the world.